Evaluating interior lighting as an indoor environmental quality component using virtual reality

Recent advancements in Virtual Reality (VR) in investigating indoor environmental quality (IEQ) research have established a critical approach to evaluate the impact of four environmental domains, such as indoor lighting, thermal comfort, air quality, and acoustic, on user experience and built environment performance. IEQ refers to the overall quality of the indoor environment as experienced by occupants. Virtual Reality (VR) as a powerful methodological tool for IEQ allows precise, repeatable manipulation of environmental variables in fully controlled immersive settings. These analyses, although informative, do not facilitate the comparison of the consequences of multiple design elements. Grounded in environmental theoretical frameworks, this research examines how VR facilitates replicable manipulation of environmental parameters while preserving perceptual realism. A structured search of Scopus, Web of Science, ScienceDirect, and Google Scholar (2010–2025) identified 35 studies meeting predefined inclusion criteria on VR, interior lighting, and IEQ. Findings demonstrate that lighting simulations in a VR setting reliably reproduce effectiveness, productivity, performance, and behavioral responses observed in physical environments, validating VR as an ecologically credible platform for design and occupant research. Results typically show that higher illuminance levels (ILL) and specific correlated color temperature (CCT) have a significant interaction effect on attention. Despite rapid progress, VR-based IEQ research is constrained by limitations like sampling error, diversity, and transferability of the findings to real-world settings. The study concludes that VR-based IEQ research not only enhances experimental precision but also expands theoretical insight into human–environment interaction and offers a transformative path for design studies.

Authors

Institutions

Publication Details

Journal
Frontiers in Built Environment
Published
2026-04-14
DOI
https://doi.org/10.3389/fbuil.2026.1801730
Primary Topic
Building Energy and Comfort Optimization
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Evaluating interior lighting as an indoor environmental quality component using virtual reality

Mehdi Ghiai, Fariha Rashid
Frontiers in Built Environment
Building Energy and Comfort Optimization
article

Evaluating interior lighting as an indoor environmental quality component using virtual reality

Mehdi Ghiai, Fariha Rashid
article en

Abstract

Recent advancements in Virtual Reality (VR) in investigating indoor environmental quality (IEQ) research have established a critical approach to evaluate the impact of four environmental domains, such as indoor lighting, thermal comfort, air quality, and acoustic, on user experience and built environment performance. IEQ refers to the overall quality of the indoor environment as experienced by occupants. Virtual Reality (VR) as a powerful methodological tool for IEQ allows precise, repeatable manipulation of environmental variables in fully controlled immersive settings. These analyses, although informative, do not facilitate the comparison of the consequences of multiple design elements. Grounded in environmental theoretical frameworks, this research examines how VR facilitates replicable manipulation of environmental parameters while preserving perceptual realism. A structured search of Scopus, Web of Science, ScienceDirect, and Google Scholar (2010–2025) identified 35 studies meeting predefined inclusion criteria on VR, interior lighting, and IEQ. Findings demonstrate that lighting simulations in a VR setting reliably reproduce effectiveness, productivity, performance, and behavioral responses observed in physical environments, validating VR as an ecologically credible platform for design and occupant research. Results typically show that higher illuminance levels (ILL) and specific correlated color temperature (CCT) have a significant interaction effect on attention. Despite rapid progress, VR-based IEQ research is constrained by limitations like sampling error, diversity, and transferability of the findings to real-world settings. The study concludes that VR-based IEQ research not only enhances experimental precision but also expands theoretical insight into human–environment interaction and offers a transformative path for design studies.

Frontiers in Built EnvironmentVol. 12
Texas Tech University (US), Texas Tech University Health Sciences Center (US)
Openalex Percentile: Top 27%
Building Energy and Comfort Optimization
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.