The Effects of Gamification on Students’ Academic Performance
Over the past decade, numerous studies have examined the impact of gamification on various aspects of student experiences. However, a significant portion of these studies has focused on understanding the effects of gamification on students’ subjective experiences, often overlooking its impact on their actual performance while using a gamified educatisonal system, which remains unclear. To address this gap, we conducted a between-subjects controlled experiment (N = 71) to examine the impact of gamification on students’ academic performance. We assessed students’ academic performance in a learning management system using descriptive and inferential statistical methods. The experimental group used a gamified version featuring key gamification elements (e.g., acknowledgment, chance, and progression), creating a meta-game interaction. In contrast, the control group completed identical tasks without the use of gamification.Our findings reveal a significant improvement in the academic performance of the experimental group with a very large effect size. Based on our results, we provide a series of recommendations for future studies in the fields of educational technology and gamification, offering insights to advance the literature.
Authors
- Pasqueline Dantas Scaico (ORCID: https://orcid.org/0009-0003-8713-0421)
- Juho Hamari (ORCID: https://orcid.org/0000-0002-6573-588X)
- Aiganym Soltiyeva (ORCID: https://orcid.org/0000-0002-8178-6871)
- SeyedHasan MilHosseini
- Wilk Oliveira
Institutions
- Tampere University of Applied Sciences (FI)
- Tampere University (FI)
Publication Details
- Journal
- Technology Knowledge and Learning
- Published
- 2026-04-15
- DOI
- https://doi.org/10.1007/s10758-026-09971-w
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Tays