Optimal Time-to-Entry Pursuit-Evasion Games Under Sun-Angle Constraints with Non-Smooth Terminal Regions
Recent advancements in satellite optical reconnaissance have elevated the sun angle to a critical factor in orbital pursuit-evasion games. The stringent imaging constraints imposed by sun angle and relative distance induce non-smoothness in the terminal region of such differential games, significantly complicating equilibrium-solution derivation. To address this challenge, we formulated a novel differential game model where the pursuer minimizes the time-to-entry into the evader’s effective imaging region. We first constructed a sequence of low-dimensional manifolds that collectively cover the terminal region, solving the differential game with this sequence to yield the Nash equilibrium. Subsequently, we approximated the terminal region using a smooth manifold of identical dimensions, enabling a computationally efficient approximate solution. Both methodologies demonstrate broad applicability to orbital differential games featuring non-smooth terminal regions. Simulation results confirm that the approximation error becomes pronounced only under extreme initial sun angles, though this error remains acceptable for practical space reconnaissance applications.
Authors
- G. Zhao (ORCID: https://orcid.org/0009-0002-7109-2849)
- Xingchen Li (ORCID: https://orcid.org/0000-0001-6319-3004)
- Yidan Liu (ORCID: https://orcid.org/0000-0003-3062-3420)
- Xiao Zhou
- Xiaodong Yu (ORCID: https://orcid.org/0009-0007-9855-7526)
Institutions
- Chinese Academy of Sciences (CN)
- Aerospace Information Research Institute (CN)
Publication Details
- Journal
- Aerospace
- Published
- 2026-04-11
- DOI
- https://doi.org/10.3390/aerospace13040356
- Primary Topic
- Guidance and Control Systems
- Type
- article
- Field-Weighted Citation Impact
- 0.00