Optimal Time-to-Entry Pursuit-Evasion Games Under Sun-Angle Constraints with Non-Smooth Terminal Regions

Recent advancements in satellite optical reconnaissance have elevated the sun angle to a critical factor in orbital pursuit-evasion games. The stringent imaging constraints imposed by sun angle and relative distance induce non-smoothness in the terminal region of such differential games, significantly complicating equilibrium-solution derivation. To address this challenge, we formulated a novel differential game model where the pursuer minimizes the time-to-entry into the evader’s effective imaging region. We first constructed a sequence of low-dimensional manifolds that collectively cover the terminal region, solving the differential game with this sequence to yield the Nash equilibrium. Subsequently, we approximated the terminal region using a smooth manifold of identical dimensions, enabling a computationally efficient approximate solution. Both methodologies demonstrate broad applicability to orbital differential games featuring non-smooth terminal regions. Simulation results confirm that the approximation error becomes pronounced only under extreme initial sun angles, though this error remains acceptable for practical space reconnaissance applications.

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Publication Details

Journal
Aerospace
Published
2026-04-11
DOI
https://doi.org/10.3390/aerospace13040356
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Optimal Time-to-Entry Pursuit-Evasion Games Under Sun-Angle Constraints with Non-Smooth Terminal Regions

G. Zhao, Xingchen Li, Yidan Liu, Xiao Zhou et al.
Aerospace
Guidance and Control Systems
article

Optimal Time-to-Entry Pursuit-Evasion Games Under Sun-Angle Constraints with Non-Smooth Terminal Regions

G. Zhao, Xingchen Li, Yidan Liu, Xiao Zhou, Xiaodong Yu
article en

Abstract

Recent advancements in satellite optical reconnaissance have elevated the sun angle to a critical factor in orbital pursuit-evasion games. The stringent imaging constraints imposed by sun angle and relative distance induce non-smoothness in the terminal region of such differential games, significantly complicating equilibrium-solution derivation. To address this challenge, we formulated a novel differential game model where the pursuer minimizes the time-to-entry into the evader’s effective imaging region. We first constructed a sequence of low-dimensional manifolds that collectively cover the terminal region, solving the differential game with this sequence to yield the Nash equilibrium. Subsequently, we approximated the terminal region using a smooth manifold of identical dimensions, enabling a computationally efficient approximate solution. Both methodologies demonstrate broad applicability to orbital differential games featuring non-smooth terminal regions. Simulation results confirm that the approximation error becomes pronounced only under extreme initial sun angles, though this error remains acceptable for practical space reconnaissance applications.

AerospaceVol. 13(4)
Chinese Academy of Sciences (CN), Aerospace Information Research Institute (CN)
Openalex Percentile: Top 7%
Guidance and Control Systems
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