Instructional Mediation for Equitable Computational Thinking in STEAM Learning Across Diverse School Contexts

Guaranteeing equitable access to computational thinking (CT) remains a persistent challenge in computing education, particularly across socioeconomically diverse school contexts. Although prior research has demonstrated the effectiveness of block-based and physical computing environments, limited empirical evidence has examined whether structured instructional mediation can compensate for contextual disparities. This quasi-experimental pre–post study addresses this gap by analyzing CT development in three socioeconomically diverse primary schools in Chile (N=88, third grade), including private urban, public urban, and rural public institutions. Students engaged in scaffolded Scratch programming and Arduino simulation activities designed to explicitly support abstraction, sequencing, and debugging processes. These activities were framed within a broader STEAM learning approach, integrating computational thinking with problem-solving, experimentation, and interdisciplinary reasoning. Statistical analysis revealed significant differences in instructional time across contexts (F(2,85)=14.62, p<0.001, η2=0.26), indicating structural disparities in pacing. However, no statistically significant differences were observed in CT gains (F(2,85)=0.31, p=0.74), suggesting that structured pedagogical scaffolding buffered contextual inequalities. These findings provide empirical evidence from a Latin American non-WEIRD context and advance the conceptualization of instructional mediation as a compensatory mechanism for equity in early computing education. This study contributes to digital equity research by demonstrating that instructional design quality may play a more decisive role than infrastructural availability in enabling computational thinking development for all learners.

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Publication Details

Journal
Computers
Published
2026-04-12
DOI
https://doi.org/10.3390/computers15040237
Primary Topic
Teaching and Learning Programming
Type
article
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article

Instructional Mediation for Equitable Computational Thinking in STEAM Learning Across Diverse School Contexts

Moyra Castro-Paredes, Cristian L. Vidal-Silva, Jesennia Cárdenas-Cobo, Claudia de la Fuente-Burdiles et al.
Computers
Teaching and Learning Programming
article

Instructional Mediation for Equitable Computational Thinking in STEAM Learning Across Diverse School Contexts

Moyra Castro-Paredes, Cristian L. Vidal-Silva, Jesennia Cárdenas-Cobo, Claudia de la Fuente-Burdiles, Rodrigo Saens-Navarrete
article en

Abstract

Guaranteeing equitable access to computational thinking (CT) remains a persistent challenge in computing education, particularly across socioeconomically diverse school contexts. Although prior research has demonstrated the effectiveness of block-based and physical computing environments, limited empirical evidence has examined whether structured instructional mediation can compensate for contextual disparities. This quasi-experimental pre–post study addresses this gap by analyzing CT development in three socioeconomically diverse primary schools in Chile (N=88, third grade), including private urban, public urban, and rural public institutions. Students engaged in scaffolded Scratch programming and Arduino simulation activities designed to explicitly support abstraction, sequencing, and debugging processes. These activities were framed within a broader STEAM learning approach, integrating computational thinking with problem-solving, experimentation, and interdisciplinary reasoning. Statistical analysis revealed significant differences in instructional time across contexts (F(2,85)=14.62, p<0.001, η2=0.26), indicating structural disparities in pacing. However, no statistically significant differences were observed in CT gains (F(2,85)=0.31, p=0.74), suggesting that structured pedagogical scaffolding buffered contextual inequalities. These findings provide empirical evidence from a Latin American non-WEIRD context and advance the conceptualization of instructional mediation as a compensatory mechanism for equity in early computing education. This study contributes to digital equity research by demonstrating that instructional design quality may play a more decisive role than infrastructural availability in enabling computational thinking development for all learners.

ComputersVol. 15(4)
University of Talca (CL), Universidad Estatal de Milagro (EC)
Quality Education
Openalex Percentile: Top 21%
Teaching and Learning Programming
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