Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping

Various virtual locomotion techniques and visual transition methods are used in VR-based navigation research, yet few studies have systematically examined their effects on spatial learning, cognitive map formation, and navigational performance in complex indoor environments. We conducted a between-subjects study (N=142) in two high-fidelity VR hospital contexts, including free exploration and task-based wayfinding, while treating locomotion and viewpoint transitions as experimental factors. Spatial learning was measured through pointing, distance estimation, and sketch-map accuracy; performance was measured through completion time and distance traveled; and experience was measured through cybersickness, perceived presence, and usability. Locomotion techniques affected task completion time, with teleportation associated with faster performance in the task-based context. Spatial learning effects were mixed, with patterns indicating that techniques without viewpoint transitions may better support cognitive mapping. Empirical insights and guidelines are provided to improve the reliability and real-world applicability of VR-based wayfinding research.

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Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3791145
Citations
1
Primary Topic
Spatial Cognition and Navigation
Type
article
Field-Weighted Citation Impact
0.00

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article

Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping

Saleh Kalantari, Tong Bill Xu, Armin Mostafavi, Zhiwen Qiu et al.
1 citations
Spatial Cognition and Navigation
article

Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping

Saleh Kalantari, Tong Bill Xu, Armin Mostafavi, Zhiwen Qiu, Wenqian Niu
article en
1 citations

Abstract

Various virtual locomotion techniques and visual transition methods are used in VR-based navigation research, yet few studies have systematically examined their effects on spatial learning, cognitive map formation, and navigational performance in complex indoor environments. We conducted a between-subjects study (N=142) in two high-fidelity VR hospital contexts, including free exploration and task-based wayfinding, while treating locomotion and viewpoint transitions as experimental factors. Spatial learning was measured through pointing, distance estimation, and sketch-map accuracy; performance was measured through completion time and distance traveled; and experience was measured through cybersickness, perceived presence, and usability. Locomotion techniques affected task completion time, with teleportation associated with faster performance in the task-based context. Spatial learning effects were mixed, with patterns indicating that techniques without viewpoint transitions may better support cognitive mapping. Empirical insights and guidelines are provided to improve the reliability and real-world applicability of VR-based wayfinding research.

Vol. 2026
Cornell University (US)
National Science Foundation
Openalex Percentile: Top 31%
Spatial Cognition and Navigation
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