Unmasking the Fangirl in Superhero Videogames

ABSTRACT Superhero fandom has traditionally had a “boys' club” reputation. However, since the 2010s, grassroots initiatives such as cosplay, fan art, and social media activism have challenged these boundaries, resulting in a wider definition of comic book fandom and better representation of teen girls in comic books and their transmedia extensions. The videogame adaptations Marvel's Avengers (2020) and DC Super Hero Girls: Teen Power (2021) represented a transformative moment across popular culture fandoms. Breaking with adaptations that relegated women superheroes to nonplayable characters, these games feature girl characters as heroic, playable protagonists, while also positioned as superhero “fangirls” themselves.

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Publication Details

Journal
The Journal of Popular Culture
Published
2026-04-12
DOI
https://doi.org/10.1111/jpcu.70082
Primary Topic
Comics and Graphic Narratives
Type
article
Field-Weighted Citation Impact
0.00
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article

Unmasking the Fangirl in Superhero Videogames

Stephanie Harkin, Liam Burke
The Journal of Popular Culture
Comics and Graphic Narratives
article

Unmasking the Fangirl in Superhero Videogames

Stephanie Harkin, Liam Burke
article en

Abstract

ABSTRACT Superhero fandom has traditionally had a “boys' club” reputation. However, since the 2010s, grassroots initiatives such as cosplay, fan art, and social media activism have challenged these boundaries, resulting in a wider definition of comic book fandom and better representation of teen girls in comic books and their transmedia extensions. The videogame adaptations Marvel's Avengers (2020) and DC Super Hero Girls: Teen Power (2021) represented a transformative moment across popular culture fandoms. Breaking with adaptations that relegated women superheroes to nonplayable characters, these games feature girl characters as heroic, playable protagonists, while also positioned as superhero “fangirls” themselves.

The Journal of Popular Culture
Swinburne University of Technology (AU), RMIT University (AU)
Gender equality
Openalex Percentile: Top 16%
Comics and Graphic Narratives
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