A Hybrid Feature-Weighting and Resampling Model for Imbalanced Sentiment Analysis in User Game Reviews

Sentiment analysis of online game reviews has increasingly become important in understanding player experiences and supporting data-driven game development. However, research in this domain has continuously faced two unresolved challenges: (1) the extreme imbalance between positive and negative feedback, and (2) the inefficiency of existing feature-weighting schemes in capturing sentiment signals embedded in informal gaming discourses. Prior works demonstrated that negative feedback—though a few in number are highly influential—usually contain richer emotional content and longer textual structures; yet, prevailing classification models often perform poorly for these minorities (i.e., negative feedback). Numerous studies explored multimodal imbalance issues, class imbalance in cross-lingual ABSA (Aspect-Based Sentiment Analysis), reinforcement-learning-based architectures for imbalanced extraction tasks, and oversampling strategies like SMOTE (Synthetic Minority Over-sampling Technique) variants. Few investigations specifically addressed imbalanced sentiment classification in the contexts of online game reviews, where user-generated content exhibits unique lexical, structural, and emotional characteristics. To address these gaps, this study integrated TF-IDF (Term Frequency-Inverse Document Frequency), VADER (Valence Aware Dictionary and Sentiment Reasoner) lexicon features, and IGM (Inverse Gravity Moment) weightings with advanced oversampling methods such as ADASYN (Adaptive Synthetic Sampling Approach for Imbalanced Learning) and Borderline-SMOTE to improve the detection of minority sentiment classes. Ensemble models, including XGBoost (Extreme Gradient Boosting) and LightGBM (Light Gradient-Boosting Machine), were further employed to enhance the robustness of imbalance. Using a large-scale dataset of Steam game reviews, the proposed framework demonstrated substantial improvement in identifying negative sentiments, addressing a critical limitation in the existing computational game-analysis literature, and advancing the modeling for detecting the emotion-rich but imbalance-prone user feedback.

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Publication Details

Journal
Mathematics
Published
2026-04-11
DOI
https://doi.org/10.3390/math14081273
Primary Topic
Sentiment Analysis and Opinion Mining
Type
article
Field-Weighted Citation Impact
0.00

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article

A Hybrid Feature-Weighting and Resampling Model for Imbalanced Sentiment Analysis in User Game Reviews

Hsiu‐Chia Ko, Thao-Trang Huynh-Cam, Long‐Sheng Chen, Hsuan-Jung Huang
Mathematics
Sentiment Analysis and Opinion Mining
article

A Hybrid Feature-Weighting and Resampling Model for Imbalanced Sentiment Analysis in User Game Reviews

Hsiu‐Chia Ko, Thao-Trang Huynh-Cam, Long‐Sheng Chen, Hsuan-Jung Huang
article en

Abstract

Sentiment analysis of online game reviews has increasingly become important in understanding player experiences and supporting data-driven game development. However, research in this domain has continuously faced two unresolved challenges: (1) the extreme imbalance between positive and negative feedback, and (2) the inefficiency of existing feature-weighting schemes in capturing sentiment signals embedded in informal gaming discourses. Prior works demonstrated that negative feedback—though a few in number are highly influential—usually contain richer emotional content and longer textual structures; yet, prevailing classification models often perform poorly for these minorities (i.e., negative feedback). Numerous studies explored multimodal imbalance issues, class imbalance in cross-lingual ABSA (Aspect-Based Sentiment Analysis), reinforcement-learning-based architectures for imbalanced extraction tasks, and oversampling strategies like SMOTE (Synthetic Minority Over-sampling Technique) variants. Few investigations specifically addressed imbalanced sentiment classification in the contexts of online game reviews, where user-generated content exhibits unique lexical, structural, and emotional characteristics. To address these gaps, this study integrated TF-IDF (Term Frequency-Inverse Document Frequency), VADER (Valence Aware Dictionary and Sentiment Reasoner) lexicon features, and IGM (Inverse Gravity Moment) weightings with advanced oversampling methods such as ADASYN (Adaptive Synthetic Sampling Approach for Imbalanced Learning) and Borderline-SMOTE to improve the detection of minority sentiment classes. Ensemble models, including XGBoost (Extreme Gradient Boosting) and LightGBM (Light Gradient-Boosting Machine), were further employed to enhance the robustness of imbalance. Using a large-scale dataset of Steam game reviews, the proposed framework demonstrated substantial improvement in identifying negative sentiments, addressing a critical limitation in the existing computational game-analysis literature, and advancing the modeling for detecting the emotion-rich but imbalance-prone user feedback.

MathematicsVol. 14(8)
National Taipei University of Technology (TW), Chaoyang University of Technology (TW), Dong Thap University (VN)
Chaoyang University of Technology, Ministry of Science and Technology, Taiwan, National Science and Technology Council
Quality Education
Openalex Percentile: Top 24%
Sentiment Analysis and Opinion Mining
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