Autonomic reconfigurable 5G network slicing enabling immersive VR applications in 5G&B softwarized networks

• Cognitive service chain for immersive VR applications in 5G&B networks • Reconfigurable autonomic network slicing • Adaptive 360 ∘ compression optimized via deep reinforcement learning • Smart Agent with Recurrent PPO enhances video quality and bandwidth use • Simulations and prototype prove superiority over state-of-the-art methods • Architecture ensures enhanced QoE under variable network conditions In recent years, telecommunications networks have undergone a marked transformation, both in terms of role and architecture. The need to meet the increasingly stringent requirements of new applications, such as extended reality, has necessitated the introduction of the network programmability. It is not possible to design one network for all applications; instead, we must ensure that each application perceives the network as uniquely dedicated to it and capable of meeting its performance requirements. Programmability, through concepts such as network slicing introduced with 5G, SDN, NFV, and AI, plays a fundamental role in ensuring that the network is easily reconfigurable. Alongside traditional optimization models and the use of AI for network design, there is also the need for a preliminary study of the applications that will use a particular network slice, to obtain a preliminary estimate of the final performance. To this end, in this paper we leverage network softwarization provided by new 5G&B networks, and introduce an Adaptive Closed-loop Encoding VF named SVEs for adaptive compression of 360 ∘ video streaming. This VF is able to apply a hierarchical compression taking into account both the bandwidth available in the network, and the user viewport. The agent in charge of deciding the different compression ratios uses Deep Reinforcement Learning to optimize a reward function and adapt to the changes in the end-to-end latency, the user movements, and the video content. The numerical results represent an excellent starting point to allow an autonomic reconfiguration of network slice.

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Publication Details

Journal
Computer Networks
Published
2026-04-13
DOI
https://doi.org/10.1016/j.comnet.2026.112275
Primary Topic
Software-Defined Networks and 5G
Type
article
Field-Weighted Citation Impact
0.00

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article

Autonomic reconfigurable 5G network slicing enabling immersive VR applications in 5G&B softwarized networks

Christian Grasso, Raoul Raftopoulos, Giovanni Schembra, Andrea Caruso
Computer Networks
Software-Defined Networks and 5G
article

Autonomic reconfigurable 5G network slicing enabling immersive VR applications in 5G&B softwarized networks

Christian Grasso, Raoul Raftopoulos, Giovanni Schembra, Andrea Caruso
article en

Abstract

• Cognitive service chain for immersive VR applications in 5G&B networks • Reconfigurable autonomic network slicing • Adaptive 360 ∘ compression optimized via deep reinforcement learning • Smart Agent with Recurrent PPO enhances video quality and bandwidth use • Simulations and prototype prove superiority over state-of-the-art methods • Architecture ensures enhanced QoE under variable network conditions In recent years, telecommunications networks have undergone a marked transformation, both in terms of role and architecture. The need to meet the increasingly stringent requirements of new applications, such as extended reality, has necessitated the introduction of the network programmability. It is not possible to design one network for all applications; instead, we must ensure that each application perceives the network as uniquely dedicated to it and capable of meeting its performance requirements. Programmability, through concepts such as network slicing introduced with 5G, SDN, NFV, and AI, plays a fundamental role in ensuring that the network is easily reconfigurable. Alongside traditional optimization models and the use of AI for network design, there is also the need for a preliminary study of the applications that will use a particular network slice, to obtain a preliminary estimate of the final performance. To this end, in this paper we leverage network softwarization provided by new 5G&B networks, and introduce an Adaptive Closed-loop Encoding VF named SVEs for adaptive compression of 360 ∘ video streaming. This VF is able to apply a hierarchical compression taking into account both the bandwidth available in the network, and the user viewport. The agent in charge of deciding the different compression ratios uses Deep Reinforcement Learning to optimize a reward function and adapt to the changes in the end-to-end latency, the user movements, and the video content. The numerical results represent an excellent starting point to allow an autonomic reconfiguration of network slice.

Computer NetworksVol. 283
University of Catania (IT)
European Commission, NextGenerationEU
Industry, innovation and infrastructure
Openalex Percentile: Top 25%
Software-Defined Networks and 5G
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