Revisiting the Mathematical Model for Determining Coordinates of Points in a Trimetric Projection

In a recent article in this journal, Nikolić et al. presented a mathematical model for computing the coordinates in the trimetric projection of a 3D object, in terms of the projections of unit areas on the three dihedral planes. We revisit this model and analytically formalize its geometric principles, noting that such projections amount to the direction cosines of the unit normal to the viewplane. Thus, we reinterpret their proposal as providing three direction numbers that define a scaled version of this unit normal. The model also derives formulas relating the trimetric parameters (i.e., trimetric angles and foreshortening ratios). We observe that these relationships, found in classical literature, admit more compact expressions through simpler derivations. Also, we compile and reexamine various methods for selecting the trimetric projection, making them more accessible. In particular, the turn and tilt rotations of interactive user interfaces provide an intuitive way to choose the direction cosines. Ultimately, any method defines the mathematical model through a transformation matrix that maps 3D world coordinates to viewplane coordinates in the viewing pipeline.

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Publication Details

Journal
Mathematics
Published
2026-04-13
DOI
https://doi.org/10.3390/math14081295
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00

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article

Revisiting the Mathematical Model for Determining Coordinates of Points in a Trimetric Projection

J. Sánchez-Reyes
Mathematics
Interactive and Immersive Displays
article

Revisiting the Mathematical Model for Determining Coordinates of Points in a Trimetric Projection

J. Sánchez-Reyes
article en

Abstract

In a recent article in this journal, Nikolić et al. presented a mathematical model for computing the coordinates in the trimetric projection of a 3D object, in terms of the projections of unit areas on the three dihedral planes. We revisit this model and analytically formalize its geometric principles, noting that such projections amount to the direction cosines of the unit normal to the viewplane. Thus, we reinterpret their proposal as providing three direction numbers that define a scaled version of this unit normal. The model also derives formulas relating the trimetric parameters (i.e., trimetric angles and foreshortening ratios). We observe that these relationships, found in classical literature, admit more compact expressions through simpler derivations. Also, we compile and reexamine various methods for selecting the trimetric projection, making them more accessible. In particular, the turn and tilt rotations of interactive user interfaces provide an intuitive way to choose the direction cosines. Ultimately, any method defines the mathematical model through a transformation matrix that maps 3D world coordinates to viewplane coordinates in the viewing pipeline.

MathematicsVol. 14(8)
University of Castilla-La Mancha (ES)
Ministerio de Ciencia, Innovación y Universidades, Universidad de Castilla-La Mancha, European Regional Development Fund, Agencia Estatal de Investigación
Openalex Percentile: Top 27%
Interactive and Immersive Displays
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