The role of gamification in fostering employee involvement in innovation

Purpose This study explores gamification as a tool to foster employee involvement in innovation. While previous research has demonstrated the benefits of incorporating game elements in the workplace, the mechanisms and domains through which gamification impacts innovation remain unclear. Design/methodology/approach This study employed a qualitative approach within the retail sector, conducting semi-structured interviews with Innovation and R&D managers to obtain nuanced insights into the application of gamification in practice. Findings The findings indicate that even when applied through short-term or one-off initiatives, gamification generates hedonic, social, and utilitarian outcomes. The employees' sense of ownership of projects and career progression were particularly relevant outcomes. Key factors for successful implementation included a structured and continuous process, transparent metrics to measure impact, alignment with company culture, and leadership support. Originality/value This study identifies a comprehensive range of hedonic, social, and utilitarian outcomes of gamification in the open innovation context, as well as the conditions that enable it to foster employee involvement.

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Publication Details

Journal
European Journal of Innovation Management
Published
2026-04-10
DOI
https://doi.org/10.1108/ejim-05-2025-0678
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The role of gamification in fostering employee involvement in innovation

Belem Barbosa, Angela Faria Santos
European Journal of Innovation Management
Educational Games and Gamification
article

The role of gamification in fostering employee involvement in innovation

Belem Barbosa, Angela Faria Santos
article en

Abstract

Purpose This study explores gamification as a tool to foster employee involvement in innovation. While previous research has demonstrated the benefits of incorporating game elements in the workplace, the mechanisms and domains through which gamification impacts innovation remain unclear. Design/methodology/approach This study employed a qualitative approach within the retail sector, conducting semi-structured interviews with Innovation and R&D managers to obtain nuanced insights into the application of gamification in practice. Findings The findings indicate that even when applied through short-term or one-off initiatives, gamification generates hedonic, social, and utilitarian outcomes. The employees' sense of ownership of projects and career progression were particularly relevant outcomes. Key factors for successful implementation included a structured and continuous process, transparent metrics to measure impact, alignment with company culture, and leadership support. Originality/value This study identifies a comprehensive range of hedonic, social, and utilitarian outcomes of gamification in the open innovation context, as well as the conditions that enable it to foster employee involvement.

European Journal of Innovation ManagementVol. 29(11)
Universidade do Porto (PT)
Industry, innovation and infrastructure
Openalex Percentile: Top 15%
Educational Games and Gamification
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