Play/Destroy: A portfolio of sound destruction devices

Digital media operates on a curious boundary between storage and loss. While each new storage format promises a permanent solution to our exponentially expanding media libraries, they inevitably fail or otherwise become unusable. This paper reflects on a long-term design process that attempts to bring a different paradigm to the experience of personal digital media: destruction. We present an annotated portfolio of a set of sound listening devices, critically unpacking the particular temporal, perceptual, and experiential qualities that emerge when designing for the loss of personal media. These annotations show how destruction comes to matter in designing against the traditional bias towards growth and accumulation in HCI.

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Publication Details

Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3791701
Citations
1
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.00
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article

Play/Destroy: A portfolio of sound destruction devices

Rob Comber, Andreas Lindegren, Yann Seznec, Frida Lindegren
1 citations
Innovative Human-Technology Interaction
article

Play/Destroy: A portfolio of sound destruction devices

Rob Comber, Andreas Lindegren, Yann Seznec, Frida Lindegren
article en
1 citations

Abstract

Digital media operates on a curious boundary between storage and loss. While each new storage format promises a permanent solution to our exponentially expanding media libraries, they inevitably fail or otherwise become unusable. This paper reflects on a long-term design process that attempts to bring a different paradigm to the experience of personal digital media: destruction. We present an annotated portfolio of a set of sound listening devices, critically unpacking the particular temporal, perceptual, and experiential qualities that emerge when designing for the loss of personal media. These annotations show how destruction comes to matter in designing against the traditional bias towards growth and accumulation in HCI.

Nobel Foundation (SE), KTH Royal Institute of Technology (SE)
Sustainable cities and communities
Openalex Percentile: Top 32%
Innovative Human-Technology Interaction
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