The Effect of Math Games on Learning Multiplication: Compare Traditional Teaching Vs. Game- Based Learning

This study aimed to examine the effectiveness of math games in improving multiplication skills among elementary students compared to traditional teaching methods. Conducted at Albuera North Central School, Poblacion Albuera, Leyte, the research involved 40 Grade 4 students divided into two groups: a control group exposed to traditional instruction and an experimental group exposed to game-based learning. A quasi-experimental design using pre-test and post-test measures was employed over a four-week period. The intervention included structured math games such as flashcard races, multiplication bingo, peer competitions, and simple digital quiz games adapted to classroom conditions. Results indicated that both groups improved after the intervention; however, the experimental group demonstrated significantly higher gains in multiplication accuracy and speed. The mean score increase of the game-based group was 75.8%, compared to 49.6% in the traditional group. Additionally, observational data revealed higher engagement, participation, and motivation among students exposed to game-based strategies. Learners in the experimental group displayed improved confidence, faster recall, and greater willingness to participate in class activities. The findings suggest that integrating interactive and play-based strategies enhances conceptual understanding and retention of multiplication skills. The study concludes that game-based learning is a more effective and engaging approach than traditional teaching methods for elementary mathematics instruction.

Authors

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-04-11
DOI
https://doi.org/10.5281/zenodo.19510523
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Effect of Math Games on Learning Multiplication: Compare Traditional Teaching Vs. Game- Based Learning

MARILYN M. MIRANDA, ED.D., DPA, Gervacio Veliganio, Mary Jane Cabintoy, Maricel Suma-Oy et al.
Zenodo (CERN European Organization for Nuclear Research)
Mathematics Education and Pedagogy
article

The Effect of Math Games on Learning Multiplication: Compare Traditional Teaching Vs. Game- Based Learning

MARILYN M. MIRANDA, ED.D., DPA, Gervacio Veliganio, Mary Jane Cabintoy, Maricel Suma-Oy, Alberto III Sumaljag, Maricel Engracial
article en

Abstract

This study aimed to examine the effectiveness of math games in improving multiplication skills among elementary students compared to traditional teaching methods. Conducted at Albuera North Central School, Poblacion Albuera, Leyte, the research involved 40 Grade 4 students divided into two groups: a control group exposed to traditional instruction and an experimental group exposed to game-based learning. A quasi-experimental design using pre-test and post-test measures was employed over a four-week period. The intervention included structured math games such as flashcard races, multiplication bingo, peer competitions, and simple digital quiz games adapted to classroom conditions. Results indicated that both groups improved after the intervention; however, the experimental group demonstrated significantly higher gains in multiplication accuracy and speed. The mean score increase of the game-based group was 75.8%, compared to 49.6% in the traditional group. Additionally, observational data revealed higher engagement, participation, and motivation among students exposed to game-based strategies. Learners in the experimental group displayed improved confidence, faster recall, and greater willingness to participate in class activities. The findings suggest that integrating interactive and play-based strategies enhances conceptual understanding and retention of multiplication skills. The study concludes that game-based learning is a more effective and engaging approach than traditional teaching methods for elementary mathematics instruction.

Zenodo (CERN European Organization for Nuclear Research)
Cebu Technological University (PH)
Quality Education
Openalex Percentile: Top 4%
Mathematics Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Effect of Math Games on Learning Multiplication: Compare Traditional Teaching Vs. Game- Based Learning — MARILYN M. MIRANDA, ED.D., DPA, Gervacio Veliganio, et al. · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS