Comparing the Performance of PPO and DQN Algorithms in Different Game Environments Using a Reinforcement Learning Approach

This study aims to systematically compare the performance of two deep reinforcement learning algorithms – Proximal Policy Optimization (PPO) and Deep Q-Network (DQN) – across different game environments. To achieve this, eight distinct test environments from the OpenAI Gymnasium library (CartPole-v1, FrozenLake-v1, LunarLander-v3, Taxi-v3, MountainCar-v0, Blackjack-v1, CliffWalking-v0, and Acrobot-v1) were utilized. Each environment was trained over 1,000,000 timesteps. For each algorithm, key performance metrics such as average reward, training time, standard deviation, success rate, and the highest and lowest reward values were calculated and visualized through graphs. Additionally, the strengths and weaknesses of the algorithms in different environments were analyzed. The results indicate that PPO performs more consistently and effectively in tasks requiring continuous actions, whereas DQN achieves faster and more reliable outcomes in deterministic environments with discrete action spaces. This study provides meaningful insights by comparing the performance of PPO and DQN under identical conditions, while most prior research has examined these algorithms separately.

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Publication Details

Journal
Journal of Innovative Science and Engineering (JISE)
Published
2026-04-11
DOI
https://doi.org/10.38088/jise.1753889
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
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article

Comparing the Performance of PPO and DQN Algorithms in Different Game Environments Using a Reinforcement Learning Approach

Fatih Yücalar, Emin Borandağ, Önder ŞAHİNASLAN, Sedat Atakan Yildiz
Journal of Innovative Science and Engineering (JISE)
Reinforcement Learning in Robotics
article

Comparing the Performance of PPO and DQN Algorithms in Different Game Environments Using a Reinforcement Learning Approach

Fatih Yücalar, Emin Borandağ, Önder ŞAHİNASLAN, Sedat Atakan Yildiz
article en

Abstract

This study aims to systematically compare the performance of two deep reinforcement learning algorithms – Proximal Policy Optimization (PPO) and Deep Q-Network (DQN) – across different game environments. To achieve this, eight distinct test environments from the OpenAI Gymnasium library (CartPole-v1, FrozenLake-v1, LunarLander-v3, Taxi-v3, MountainCar-v0, Blackjack-v1, CliffWalking-v0, and Acrobot-v1) were utilized. Each environment was trained over 1,000,000 timesteps. For each algorithm, key performance metrics such as average reward, training time, standard deviation, success rate, and the highest and lowest reward values were calculated and visualized through graphs. Additionally, the strengths and weaknesses of the algorithms in different environments were analyzed. The results indicate that PPO performs more consistently and effectively in tasks requiring continuous actions, whereas DQN achieves faster and more reliable outcomes in deterministic environments with discrete action spaces. This study provides meaningful insights by comparing the performance of PPO and DQN under identical conditions, while most prior research has examined these algorithms separately.

Journal of Innovative Science and Engineering (JISE)Vol. 10(1)
Manisa Celal Bayar University (TR), Maltepe University (TR)
Openalex Percentile: Top 25%
Reinforcement Learning in Robotics
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