Project-based vs. Game-based learning: Which better improves critical thinking of elementary school students?

The development of critical thinking skills among elementary school students remains a pressing issue, particularly in contexts where traditional teacher-centered approaches still dominate learning practices. This study aims to examine and compare the effectiveness of Project-Based Learning (PjBL) and Game-Based Learning (GBL) in improving students’ critical thinking skills in science. A quasi-experimental design with a nonequivalent control group was employed, involving 82 sixth-grade students from three public elementary schools, divided into PjBL (n = 44), GBL (n = 38), and control groups. Data were collected using pretest and posttest instruments based on Ennis’s critical thinking indicators and analyzed through normality and homogeneity tests, paired and independent sample t-tests using SPSS. The findings revealed that both PjBL and GBL significantly improved students’ critical thinking skills compared to conventional learning (p < .05). The PjBL group improved from 47.93 to 82.64, while the GBL group increased from 47.76 to 83.55, with GBL showing slightly higher gains. These results indicate that student-centered and interactive learning approaches are effective in fostering higher-order thinking skills. The study implies that integrating PjBL and GBL can enhance instructional quality and support the development of essential 21st-century competencies.

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Publication Details

Journal
Journal of Educational Management and Instruction (JEMIN)
Published
2026-04-11
DOI
https://doi.org/10.22515/jemin.v6i1.12714
Primary Topic
Problem and Project Based Learning
Type
article
Field-Weighted Citation Impact
0.00

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article

Project-based vs. Game-based learning: Which better improves critical thinking of elementary school students?

Moh Salimi, Wina Puspitasari, Anang Ma'ruf, Peduk Rintayati
Journal of Educational Management and Instruction (JEMIN)
Problem and Project Based Learning
article

Project-based vs. Game-based learning: Which better improves critical thinking of elementary school students?

Moh Salimi, Wina Puspitasari, Anang Ma'ruf, Peduk Rintayati
article en

Abstract

The development of critical thinking skills among elementary school students remains a pressing issue, particularly in contexts where traditional teacher-centered approaches still dominate learning practices. This study aims to examine and compare the effectiveness of Project-Based Learning (PjBL) and Game-Based Learning (GBL) in improving students’ critical thinking skills in science. A quasi-experimental design with a nonequivalent control group was employed, involving 82 sixth-grade students from three public elementary schools, divided into PjBL (n = 44), GBL (n = 38), and control groups. Data were collected using pretest and posttest instruments based on Ennis’s critical thinking indicators and analyzed through normality and homogeneity tests, paired and independent sample t-tests using SPSS. The findings revealed that both PjBL and GBL significantly improved students’ critical thinking skills compared to conventional learning (p < .05). The PjBL group improved from 47.93 to 82.64, while the GBL group increased from 47.76 to 83.55, with GBL showing slightly higher gains. These results indicate that student-centered and interactive learning approaches are effective in fostering higher-order thinking skills. The study implies that integrating PjBL and GBL can enhance instructional quality and support the development of essential 21st-century competencies.

Journal of Educational Management and Instruction (JEMIN)Vol. 6(1)
Sebelas Maret University (ID), Yogyakarta State University (ID)
Universitas Sebelas Maret
Quality Education
Openalex Percentile: Top 28%
Problem and Project Based Learning
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