Using a virtual reality role-playing game to enhance interaction dynamics and improve social attitudes toward transgender people

While virtual reality (VR) interventions have demonstrated efficacy in reducing intergroup prejudice, they have yet to be applied to transprejudice. Accordingly, we developed a VR role-playing game (RPG) that integrates perspective-taking and intergroup-contact for transgender identities. We evaluated the RPG's impact on cisgender individuals' movement dynamics and social attitudes toward transgender people using a mixed experimental design, in which 162 participants embodied a self-customised transgender avatar and interacted with a cisgender or transgender virtual colleague. Empathy increased throughout the interaction, consistent with mediating the relationship between virtual embodiment and post-session gender essentialism, but only those partnered with a transgender colleague reported increased within-session interpersonal affiliation. Aligning with shifts in empathy, participants' postural dynamics became less constrained and more complex over time, although women adapted more readily to the RPG than men. Taken together, our findings highlight the potential value of simulated interactions that promote rapport-building between cisgender and transgender individuals.

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Publication Details

Journal
Scientific Reports
Published
2026-04-10
DOI
https://doi.org/10.1038/s41598-026-46402-3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Using a virtual reality role-playing game to enhance interaction dynamics and improve social attitudes toward transgender people

Rachel W. Kallen, Cassandra Crone, Michael J. Richardson
Scientific Reports
Virtual Reality Applications and Impacts
article

Using a virtual reality role-playing game to enhance interaction dynamics and improve social attitudes toward transgender people

Rachel W. Kallen, Cassandra Crone, Michael J. Richardson
article en

Abstract

While virtual reality (VR) interventions have demonstrated efficacy in reducing intergroup prejudice, they have yet to be applied to transprejudice. Accordingly, we developed a VR role-playing game (RPG) that integrates perspective-taking and intergroup-contact for transgender identities. We evaluated the RPG's impact on cisgender individuals' movement dynamics and social attitudes toward transgender people using a mixed experimental design, in which 162 participants embodied a self-customised transgender avatar and interacted with a cisgender or transgender virtual colleague. Empathy increased throughout the interaction, consistent with mediating the relationship between virtual embodiment and post-session gender essentialism, but only those partnered with a transgender colleague reported increased within-session interpersonal affiliation. Aligning with shifts in empathy, participants' postural dynamics became less constrained and more complex over time, although women adapted more readily to the RPG than men. Taken together, our findings highlight the potential value of simulated interactions that promote rapport-building between cisgender and transgender individuals.

Scientific Reports
Macquarie University (AU)
Gender equality
Openalex Percentile: Top 13%
Virtual Reality Applications and Impacts
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