<scp>3D</scp> As‐Built Environments in Extended Reality Applications: A Systematic Review

ABSTRACT Accurate integration and navigation of real‐world 3D spaces are fundamental for next‐generation Extended Reality (XR) systems, enhancing immersion, utility, and fidelity. This paper systematically reviews XR workflows using PRISMA guidelines, focusing on 3D data acquisition, modeling, visualization, and user interaction, based on 96 journal publications. Data collection for XR relies on photogrammetry, RGB‐D cameras, and LiDAR, often enhanced by multi‐sensor fusion, although real‐time transmission and semantic alignment remain challenging. XR pipelines are dominated by Building Information Modeling (BIM) software and game engines, frequently integrating Computer‐Aided Design (CAD) models and 3D scanned data. Visualization varies from photorealistic renderings to schematic representations, with Virtual Reality headsets favored for training and Augmented Reality devices applied in inspection and navigation. Interaction paradigms encompass controllers, gestures, gaze, voice, and haptics, with increasing reliance on Artificial Intelligence for multimodal fusion and processing. Despite progress, key challenges persist, including bandwidth limitations, manual 3D modeling, hybrid data management, interoperability issues, and scarcity of open‐source solutions. Additional identified barriers involve balancing visual quality with performance in specific contexts, limited accuracy of non‐invasive Brain‐Computer Interfaces, and restricted market acceptance due to high costs. Overall, XR adoption remains constrained by technical, usability, and accessibility gaps.

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Publication Details

Journal
The Photogrammetric Record
Published
2026-04-01
DOI
https://doi.org/10.1111/phor.70046
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

3D As‐Built Environments in Extended Reality Applications: A Systematic Review

Jesús Balado, Y. Feng, Zhouyan Qiu, Weixiao Gao et al.
The Photogrammetric Record
Virtual Reality Applications and Impacts
article

3D As‐Built Environments in Extended Reality Applications: A Systematic Review

Jesús Balado, Y. Feng, Zhouyan Qiu, Weixiao Gao, Arttu Julin
article en

Abstract

ABSTRACT Accurate integration and navigation of real‐world 3D spaces are fundamental for next‐generation Extended Reality (XR) systems, enhancing immersion, utility, and fidelity. This paper systematically reviews XR workflows using PRISMA guidelines, focusing on 3D data acquisition, modeling, visualization, and user interaction, based on 96 journal publications. Data collection for XR relies on photogrammetry, RGB‐D cameras, and LiDAR, often enhanced by multi‐sensor fusion, although real‐time transmission and semantic alignment remain challenging. XR pipelines are dominated by Building Information Modeling (BIM) software and game engines, frequently integrating Computer‐Aided Design (CAD) models and 3D scanned data. Visualization varies from photorealistic renderings to schematic representations, with Virtual Reality headsets favored for training and Augmented Reality devices applied in inspection and navigation. Interaction paradigms encompass controllers, gestures, gaze, voice, and haptics, with increasing reliance on Artificial Intelligence for multimodal fusion and processing. Despite progress, key challenges persist, including bandwidth limitations, manual 3D modeling, hybrid data management, interoperability issues, and scarcity of open‐source solutions. Additional identified barriers involve balancing visual quality with performance in specific contexts, limited accuracy of non‐invasive Brain‐Computer Interfaces, and restricted market acceptance due to high costs. Overall, XR adoption remains constrained by technical, usability, and accessibility gaps.

The Photogrammetric RecordVol. 41(194)
University of Applied Sciences Mainz (DE), Universidade de Vigo (ES), Technical University of Munich (DE), Xi’an Jiaotong-Liverpool University (CN), Delft University of Technology (NL), Aalto University (FI)
European Commission, Deutsche Forschungsgemeinschaft, Universidade de Vigo, Xunta de Galicia, Business Finland, HORIZON EUROPE Framework Programme, Agencia Estatal de Investigación, HORIZON EUROPE Widening Participation and Strengthening the European Research Area
Industry, innovation and infrastructure
Openalex Percentile: Top 27%
Virtual Reality Applications and Impacts
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