Non-immersive virtual reality games, sleep, and sedentary behavior in children

Introduction: Short sleep duration in children may lead to an energy imbalance by disrupting hormonal regulation, reducing physical activity levels, increasing sedentary behaviors, and elevating caloric intake. Physical activity has been proposed as an effective non-pharmacological strategy to improve sleep outcomes. Virtual reality can increase enjoyment during exercise, potentially boosting engagement in physical activity. Aim: To evaluate the effects of non-Immersive virtual reality gaming on sleep duration and sedentary behavior time in children. Methods: Prospective longitudinal study with children aged 5 to 9 years over eight weeks. Sleep duration was assessed using a four-item questionnaire, and sedentary behavior using the Cardiovascular and Environmental Questionnaire. A linear mixed-effects model was applied. Results: = 34). Age-adjusted mixed models showed mean sleep duration of 620 min (control) vs. 601 min (virtual reality) and sedentary behavior of 340 min vs. 390 min, respectively. Conclusion: There were no significant changes in sleep duration or in time spent sedentary. The absence of effects may be related to the intervention dose and the sensitivity of the self-report instruments, highlighting the need for further studies using larger samples, objective measures, and interventions that promote healthier movement behaviors in children.

Authors

Institutions

Publication Details

Journal
Frontiers in Sports and Active Living
Published
2026-04-07
DOI
https://doi.org/10.3389/fspor.2026.1775637
Primary Topic
Sleep and related disorders
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Non-immersive virtual reality games, sleep, and sedentary behavior in children

Robson Feliciano da Silva, Waleska Maria Almeida Barros, Ana Beatriz Januário da Silva, Antonietta Cláudia Barbosa da Fonseca Carneiro et al.
Frontiers in Sports and Active Living
Sleep and related disorders
article

Non-immersive virtual reality games, sleep, and sedentary behavior in children

Robson Feliciano da Silva, Waleska Maria Almeida Barros, Ana Beatriz Januário da Silva, Antonietta Cláudia Barbosa da Fonseca Carneiro, Sandra Lopes de Souza, José Maurício Lucas da Silva, K. E. da Silva, Ana Patrícia da Silva Souza, Érica Helena Alves da Silva, Mayara Luclécia da Silva, Maria Eduarda Rodrigues Alves dos Santos, WILLICLECIA WALKIRIA DIAS FERREIRA, Paulo Roberto Leite De Arruda
article en

Abstract

Introduction: Short sleep duration in children may lead to an energy imbalance by disrupting hormonal regulation, reducing physical activity levels, increasing sedentary behaviors, and elevating caloric intake. Physical activity has been proposed as an effective non-pharmacological strategy to improve sleep outcomes. Virtual reality can increase enjoyment during exercise, potentially boosting engagement in physical activity. Aim: To evaluate the effects of non-Immersive virtual reality gaming on sleep duration and sedentary behavior time in children. Methods: Prospective longitudinal study with children aged 5 to 9 years over eight weeks. Sleep duration was assessed using a four-item questionnaire, and sedentary behavior using the Cardiovascular and Environmental Questionnaire. A linear mixed-effects model was applied. Results: = 34). Age-adjusted mixed models showed mean sleep duration of 620 min (control) vs. 601 min (virtual reality) and sedentary behavior of 340 min vs. 390 min, respectively. Conclusion: There were no significant changes in sleep duration or in time spent sedentary. The absence of effects may be related to the intervention dose and the sensitivity of the self-report instruments, highlighting the need for further studies using larger samples, objective measures, and interventions that promote healthier movement behaviors in children.

Frontiers in Sports and Active LivingVol. 8
Universidade Federal de Pernambuco (BR), Integrated Oncology (United States) (US), Physiotherapy New Zealand (NZ), Universitario Francisco de Asís (UY)
Openalex Percentile: Top 28%
Sleep and related disorders
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.