EEG-based brain–computer interface with immersive virtual reality for phantom limb pain: a single-center pilot neurofeedback trial

Background: Phantom limb pain (PLP) is a challenging neuropathic pain condition following limb amputation or brachial plexus injury. Non-pharmacological interventions such as motor imagery training, phantom motor execution and mirror therapy have shown potential to alleviate PLP by engaging sensorimotor circuits, but their effects are debated. We developed GHOST, a portable EEG-based brain-computer interface (BCI) coupled with immersive virtual reality (VR), allowing patients to control a virtual limb via motor imagery in real time, as a neurofeedback-based rehabilitation tool. Methods: We conducted a single-center exploratory pilot trial to assess the feasibility and preliminary efficacy of this device. Seven patients with chronic upper-limb PLP (amputees or brachial plexus avulsion, pain ≥3/10) underwent 10 training sessions over 2 weeks. Daily pain diaries (distinguishing continuous pain vs. paroxysmal pain episodes) were recorded for 1 month before and 1 month after the intervention, with follow-up to 6 months. Motor imagery ability, anxiety-depression (HADS), and quality of life (SF-36) were also evaluated. Results: < 0.001). Three of five patients also reported around 30% improvement in average daily pain during the first post-training month. HADS anxiety/depression scores showed a non-significant improving trend. By 3-6 months post-training, pain levels had largely returned to pre-intervention values. Conclusion: This pilot study supports the safety and feasibility of EEG-BCI with VR for PLP and suggests that it can yield short-term analgesic effects, particularly on paroxysmal pain. These findings support the hypothesis that sensorimotor re-engagement could effectively target maladaptive neural processes underlying PLP, while warranting confirmation in controlled trials. Future work will optimize the training protocol and investigate neuroplastic changes associated with this BCI-VR intervention.

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Journal
Frontiers in Human Neuroscience
Published
2026-04-07
DOI
https://doi.org/10.3389/fnhum.2026.1697837
Primary Topic
Pain Management and Treatment
Type
article
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article

EEG-based brain–computer interface with immersive virtual reality for phantom limb pain: a single-center pilot neurofeedback trial

Emmanuelle Kuhn, S. Moussaoui, Julien Nizard, Jean‐Marie Normand et al.
Frontiers in Human Neuroscience
Pain Management and Treatment
article

EEG-based brain–computer interface with immersive virtual reality for phantom limb pain: a single-center pilot neurofeedback trial

Emmanuelle Kuhn, S. Moussaoui, Julien Nizard, Jean‐Marie Normand, Vincent Roualdes, Aurélien Van Langhenhove
article en

Abstract

Background: Phantom limb pain (PLP) is a challenging neuropathic pain condition following limb amputation or brachial plexus injury. Non-pharmacological interventions such as motor imagery training, phantom motor execution and mirror therapy have shown potential to alleviate PLP by engaging sensorimotor circuits, but their effects are debated. We developed GHOST, a portable EEG-based brain-computer interface (BCI) coupled with immersive virtual reality (VR), allowing patients to control a virtual limb via motor imagery in real time, as a neurofeedback-based rehabilitation tool. Methods: We conducted a single-center exploratory pilot trial to assess the feasibility and preliminary efficacy of this device. Seven patients with chronic upper-limb PLP (amputees or brachial plexus avulsion, pain ≥3/10) underwent 10 training sessions over 2 weeks. Daily pain diaries (distinguishing continuous pain vs. paroxysmal pain episodes) were recorded for 1 month before and 1 month after the intervention, with follow-up to 6 months. Motor imagery ability, anxiety-depression (HADS), and quality of life (SF-36) were also evaluated. Results: < 0.001). Three of five patients also reported around 30% improvement in average daily pain during the first post-training month. HADS anxiety/depression scores showed a non-significant improving trend. By 3-6 months post-training, pain levels had largely returned to pre-intervention values. Conclusion: This pilot study supports the safety and feasibility of EEG-BCI with VR for PLP and suggests that it can yield short-term analgesic effects, particularly on paroxysmal pain. These findings support the hypothesis that sensorimotor re-engagement could effectively target maladaptive neural processes underlying PLP, while warranting confirmation in controlled trials. Future work will optimize the training protocol and investigate neuroplastic changes associated with this BCI-VR intervention.

Frontiers in Human NeuroscienceVol. 20
École Centrale de Nantes (FR), Centre National de la Recherche Scientifique (FR), Inserm (FR), Laboratoire des Sciences du Numérique de Nantes (FR), Nantes Université (FR)
Openalex Percentile: Top 29%
Pain Management and Treatment
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