The impact of animations to improve health-information recall in patients with lower back pain: a quasi-experimental study

Globally, low back pain (LBP) is the leading cause of years lived with disability. Clear communication between patients and health professionals is essential to improve health outcomes, lower the costs of health services, and plays a central role in avoiding fragmented LBP care. Commonly, patient information is provided verbally or in written text, which may require high health literacy. Research suggests animations can increase information acquisition in patients with low health literacy. This study was conducted to investigate the impact of animations in improving health information recall among patients with LBP across different healthcare sectors. The study uses a quasi-experimental pre- and post-cohort design. It included 502 adult patients with LBP recruited from 11 units across seven general practices, one hospital and three municipalities, of which 250 (49,8%) constituted the control cohort. The control cohort exclusively received the usual written and verbal information, whereas the intervention cohort watched two animations about LBP developed for the study, in addition to usual information. Data on sociodemographic characteristics and eHealth literacy competencies were collected. The primary outcome was information recall regarding LBP, measured using two questionnaires (5 items each, score range 0–5). Scores of < 4 were defined as poor recall and ≥ 4 as good recall. Secondary outcomes were pain perception, Tampa Scale of Kinesiophobia (TSK), and physical function, Oswestry Disability Index (ODI). All outcomes were collected through self-reported questionnaires. Outcomes were measured at 3, 12 and 26 weeks after inclusion. Effectiveness of the intervention was assessed using logistic and linear regression models. For patients in the primary sector, the intervention cohort showed improved health information recall at three weeks compared to the control cohort (55.3% vs. 41.8% with good recall; OR 2.2, CI 1.2–4.0). In the secondary sector, the intervention cohort showed lower recall at the 3-week follow-up (63.6% vs. 78.6%; OR 0.4, CI 0.2–0.8). At 6-months, differences persisted only in the secondary sector (68.0% vs. 83.7%; OR 0.4, CI 0.2–0.8). Regarding secondary outcomes, the intervention cohort in the secondary sector showed a small reduction in TSK scores at 6 months (mean difference − 1.5, CI -3.1 to -0.1, on a scale of 17–68), while ODI scores (scale 0-100) showed no significant between-group differences. In this non-randomised quasi-experimental study, animations showed varying effects on short-term health-information recall, with context in the form of primary and secondary sectors playing a pivotal role. The findings suggest that the impact of animations may differ across healthcare settings, and their effectiveness as an information delivery tool may depend on the specific healthcare context. Animations did not demonstrate clinically relevant impacts on health-related outcomes.

Authors

Institutions

Publication Details

Journal
BMC Public Health
Published
2026-04-07
DOI
https://doi.org/10.1186/s12889-026-27135-4
Primary Topic
Health Literacy and Information Accessibility
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The impact of animations to improve health-information recall in patients with lower back pain: a quasi-experimental study

Peter Vistisen, Mette Terp Høybye, Janni Strøm, Tue Secher Jensen et al.
BMC Public Health
Health Literacy and Information Accessibility
article

The impact of animations to improve health-information recall in patients with lower back pain: a quasi-experimental study

Peter Vistisen, Mette Terp Høybye, Janni Strøm, Tue Secher Jensen, David Høyrup Christiansen, Nanna Rolving, Steffen Hansen
article en

Abstract

Globally, low back pain (LBP) is the leading cause of years lived with disability. Clear communication between patients and health professionals is essential to improve health outcomes, lower the costs of health services, and plays a central role in avoiding fragmented LBP care. Commonly, patient information is provided verbally or in written text, which may require high health literacy. Research suggests animations can increase information acquisition in patients with low health literacy. This study was conducted to investigate the impact of animations in improving health information recall among patients with LBP across different healthcare sectors. The study uses a quasi-experimental pre- and post-cohort design. It included 502 adult patients with LBP recruited from 11 units across seven general practices, one hospital and three municipalities, of which 250 (49,8%) constituted the control cohort. The control cohort exclusively received the usual written and verbal information, whereas the intervention cohort watched two animations about LBP developed for the study, in addition to usual information. Data on sociodemographic characteristics and eHealth literacy competencies were collected. The primary outcome was information recall regarding LBP, measured using two questionnaires (5 items each, score range 0–5). Scores of < 4 were defined as poor recall and ≥ 4 as good recall. Secondary outcomes were pain perception, Tampa Scale of Kinesiophobia (TSK), and physical function, Oswestry Disability Index (ODI). All outcomes were collected through self-reported questionnaires. Outcomes were measured at 3, 12 and 26 weeks after inclusion. Effectiveness of the intervention was assessed using logistic and linear regression models. For patients in the primary sector, the intervention cohort showed improved health information recall at three weeks compared to the control cohort (55.3% vs. 41.8% with good recall; OR 2.2, CI 1.2–4.0). In the secondary sector, the intervention cohort showed lower recall at the 3-week follow-up (63.6% vs. 78.6%; OR 0.4, CI 0.2–0.8). At 6-months, differences persisted only in the secondary sector (68.0% vs. 83.7%; OR 0.4, CI 0.2–0.8). Regarding secondary outcomes, the intervention cohort in the secondary sector showed a small reduction in TSK scores at 6 months (mean difference − 1.5, CI -3.1 to -0.1, on a scale of 17–68), while ODI scores (scale 0-100) showed no significant between-group differences. In this non-randomised quasi-experimental study, animations showed varying effects on short-term health-information recall, with context in the form of primary and secondary sectors playing a pivotal role. The findings suggest that the impact of animations may differ across healthcare settings, and their effectiveness as an information delivery tool may depend on the specific healthcare context. Animations did not demonstrate clinically relevant impacts on health-related outcomes.

BMC Public Health
University of Southern Denmark (DK), Aarhus University (DK), Aarhus University Hospital (DK), Regionshospitalet Silkeborg (DK), Générale de Santé (FR), Regional Hospital Central Jutland (DK), Aalborg University (DK)
Lundbeckfonden
Quality Education
Openalex Percentile: Top 27%
Health Literacy and Information Accessibility
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.