On the Monotonicity and Rate of Convergence of the Markovian Persuasion Value

We study a dynamic Bayesian persuasion model called Markovian persuasion, illustrated here with two players: the sender (he) and the receiver (she). In such a model, the belief of the receiver regarding the current state of a Markov chain [Formula: see text], over a finite state space K, is controlled through signals she obtains from a sender, who observes [Formula: see text] in real time. At each stage [Formula: see text], the receiver takes an action based on his current belief, which, together with the realized state of [Formula: see text], determines the n-th-stage payoff of the sender. The sender’s goal in a Markovian persuasion game is to find a signaling policy that maximizes her expected [Formula: see text]-discounted sum of stage payoffs for a discount factor [Formula: see text]. We show that starting from any invariant distribution [Formula: see text], the trajectory of the [Formula: see text]-discounted value is monotone decreasing in [Formula: see text]. By combining this result with the opposite increasing monotone trajectories found in Lehrer and Shaiderman [Lehrer E, Shaiderman D (2025) Markovian persuasion with stochastic revelations. Games Econom. Behav. 154:411–439], we are able to derive an upper bound on the rate of convergence of the [Formula: see text]-discounted values (as [Formula: see text]) in the case where [Formula: see text] is ergodic. The results for the Markovian persuasion model are then extended to the Markov chain games model of Renault (2006).

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Publication Details

Journal
Mathematics of Operations Research
Published
2026-04-06
DOI
https://doi.org/10.1287/moor.2023.0296
Primary Topic
Game Theory and Applications
Type
article
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article

On the Monotonicity and Rate of Convergence of the Markovian Persuasion Value

Dimitry Shaiderman
Mathematics of Operations Research
Game Theory and Applications
article

On the Monotonicity and Rate of Convergence of the Markovian Persuasion Value

Dimitry Shaiderman
article en

Abstract

We study a dynamic Bayesian persuasion model called Markovian persuasion, illustrated here with two players: the sender (he) and the receiver (she). In such a model, the belief of the receiver regarding the current state of a Markov chain [Formula: see text], over a finite state space K, is controlled through signals she obtains from a sender, who observes [Formula: see text] in real time. At each stage [Formula: see text], the receiver takes an action based on his current belief, which, together with the realized state of [Formula: see text], determines the n-th-stage payoff of the sender. The sender’s goal in a Markovian persuasion game is to find a signaling policy that maximizes her expected [Formula: see text]-discounted sum of stage payoffs for a discount factor [Formula: see text]. We show that starting from any invariant distribution [Formula: see text], the trajectory of the [Formula: see text]-discounted value is monotone decreasing in [Formula: see text]. By combining this result with the opposite increasing monotone trajectories found in Lehrer and Shaiderman [Lehrer E, Shaiderman D (2025) Markovian persuasion with stochastic revelations. Games Econom. Behav. 154:411–439], we are able to derive an upper bound on the rate of convergence of the [Formula: see text]-discounted values (as [Formula: see text]) in the case where [Formula: see text] is ergodic. The results for the Markovian persuasion model are then extended to the Markov chain games model of Renault (2006).

Mathematics of Operations Research
Hebrew University of Jerusalem (IL)
Openalex Percentile: Top 21%
Game Theory and Applications
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