Evaluating a digital serious game for learning medical terminology in a randomized controlled trial
Healthcare students often struggle with learning medical terminology due to its complexity and abstract nature. This randomized controlled trial assessed the effectiveness of MedQuiz, a digital serious game, in enhancing immediate terminology acquisition and user satisfaction among 60 undergraduate students in health-related programs. Participants were assigned to either a control group with traditional instruction or an intervention group using MedQuiz alongside lectures. Post-test scores were significantly higher in the intervention group (P < .001), and user experience predicted performance. Usability metrics (SUS = 90.36%) and playability ratings indicated strong engagement. The MEEGA+ (Metrics for Educational Game Assessment + ) framework showed positive perceptions of usability and learning, while entertainment value was moderate. Findings support MedQuiz as a scalable and engaging tool for short-term medical terminology learning. Long-term retention was not assessed. Further studies should examine delayed learning outcomes and explore integration with artificial intelligence-based spaced repetition systems for sustained knowledge acquisition.
Authors
- Masoumeh Sarbaz (ORCID: https://orcid.org/0000-0001-5456-8505)
- Seyyedeh Fatemeh Mousavi Baigi (ORCID: https://orcid.org/0000-0002-2214-0077)
- Ali Darroudi
- Parviz Marouzi
- Majid Khadem Rezaeian
- Khalil Kimiafar (ORCID: https://orcid.org/0000-0003-0351-4675)
- Mojtaba Esmaeili (ORCID: https://orcid.org/0009-0005-1327-5067)
- Seyyed Mohammad Tabatabaei
- Mostafa Sohrabi-Far
- Davood Sobhani-Rad
Institutions
- Mashhad University of Medical Sciences (IR)
Publication Details
- Journal
- npj Digital Medicine
- Published
- 2026-04-06
- DOI
- https://doi.org/10.1038/s41746-026-02525-5
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Mashhad University of Medical Sciences