Evaluating a digital serious game for learning medical terminology in a randomized controlled trial

Healthcare students often struggle with learning medical terminology due to its complexity and abstract nature. This randomized controlled trial assessed the effectiveness of MedQuiz, a digital serious game, in enhancing immediate terminology acquisition and user satisfaction among 60 undergraduate students in health-related programs. Participants were assigned to either a control group with traditional instruction or an intervention group using MedQuiz alongside lectures. Post-test scores were significantly higher in the intervention group (P < .001), and user experience predicted performance. Usability metrics (SUS = 90.36%) and playability ratings indicated strong engagement. The MEEGA+ (Metrics for Educational Game Assessment + ) framework showed positive perceptions of usability and learning, while entertainment value was moderate. Findings support MedQuiz as a scalable and engaging tool for short-term medical terminology learning. Long-term retention was not assessed. Further studies should examine delayed learning outcomes and explore integration with artificial intelligence-based spaced repetition systems for sustained knowledge acquisition.

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Publication Details

Journal
npj Digital Medicine
Published
2026-04-06
DOI
https://doi.org/10.1038/s41746-026-02525-5
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Evaluating a digital serious game for learning medical terminology in a randomized controlled trial

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npj Digital Medicine
Educational Games and Gamification
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Evaluating a digital serious game for learning medical terminology in a randomized controlled trial

Masoumeh Sarbaz, Seyyedeh Fatemeh Mousavi Baigi, Ali Darroudi, Parviz Marouzi, Majid Khadem Rezaeian, Khalil Kimiafar, Mojtaba Esmaeili, Seyyed Mohammad Tabatabaei, Mostafa Sohrabi-Far, Davood Sobhani-Rad
article en

Abstract

Healthcare students often struggle with learning medical terminology due to its complexity and abstract nature. This randomized controlled trial assessed the effectiveness of MedQuiz, a digital serious game, in enhancing immediate terminology acquisition and user satisfaction among 60 undergraduate students in health-related programs. Participants were assigned to either a control group with traditional instruction or an intervention group using MedQuiz alongside lectures. Post-test scores were significantly higher in the intervention group (P < .001), and user experience predicted performance. Usability metrics (SUS = 90.36%) and playability ratings indicated strong engagement. The MEEGA+ (Metrics for Educational Game Assessment + ) framework showed positive perceptions of usability and learning, while entertainment value was moderate. Findings support MedQuiz as a scalable and engaging tool for short-term medical terminology learning. Long-term retention was not assessed. Further studies should examine delayed learning outcomes and explore integration with artificial intelligence-based spaced repetition systems for sustained knowledge acquisition.

npj Digital Medicine
Mashhad University of Medical Sciences (IR)
Mashhad University of Medical Sciences
Quality Education
Openalex Percentile: Top 6%
Educational Games and Gamification
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