More Than a Game: Investigating Lifestyle and Wellbeing of Collegiate Recreational Esports Participants

Esports has emerged as a popular recreational activity on college campuses. Many schools are developing esports-related programs to enhance student life, and support recruitment and retention. This study examines the lifestyle behaviors and wellbeing of recreational esports participants through a cross-sectional survey of 490 respondents. The findings suggested a strong connection between problematic gaming and adverse health results such as lower mental wellbeing, poorer sleep, and less social connection among the participants; nevertheless, total gaming hours alone was not a predictor of mental health outcomes. The study also identified gender-based differences, with females reporting more constraints in finding gaming partners and experiencing higher level of gaming toxicity including teasing and sexual harassment. The study concludes that campus recreation programs should promote healthy gaming behaviors, create inclusive environments, and provide resources to address problematic gaming.

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Institutions

Publication Details

Journal
Recreational Sports Journal
Published
2026-04-06
DOI
https://doi.org/10.1177/15588661261428429
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

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article

More Than a Game: Investigating Lifestyle and Wellbeing of Collegiate Recreational Esports Participants

Corinne M. Daprano, Diana Cuy Castellanos, Haozhou Pu, Rachel Bull
Recreational Sports Journal
Digital Games and Media
article

More Than a Game: Investigating Lifestyle and Wellbeing of Collegiate Recreational Esports Participants

Corinne M. Daprano, Diana Cuy Castellanos, Haozhou Pu, Rachel Bull
article en

Abstract

Esports has emerged as a popular recreational activity on college campuses. Many schools are developing esports-related programs to enhance student life, and support recruitment and retention. This study examines the lifestyle behaviors and wellbeing of recreational esports participants through a cross-sectional survey of 490 respondents. The findings suggested a strong connection between problematic gaming and adverse health results such as lower mental wellbeing, poorer sleep, and less social connection among the participants; nevertheless, total gaming hours alone was not a predictor of mental health outcomes. The study also identified gender-based differences, with females reporting more constraints in finding gaming partners and experiencing higher level of gaming toxicity including teasing and sexual harassment. The study concludes that campus recreation programs should promote healthy gaming behaviors, create inclusive environments, and provide resources to address problematic gaming.

Recreational Sports Journal
University of Dayton (US), Kansas City University (US)
NIRSA Foundation
Gender equality
Openalex Percentile: Top 26%
Digital Games and Media
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