Interactive Online Storytelling Using AR Technology for the Familia Kreativa Community

Community service initiatives involving interactive online storytelling using Augmented Reality (AR) technology aim to provide a novel educational experience for children aged 6 to 9, particularly members of the Familia Kreativa community. Storytelling is a powerful tool for imparting moral values, fostering creativity, and promoting reading habits among children. However, contemporary delivery methods are necessary to meet the needs of today's generation. AR technology was selected for its capacity to deliver interactive and immersive three-dimensional visual elements, which enhance participant engagement. This program comprised four phases: preparation, development of storytelling materials and modules, implementation of two online storytelling sessions, and evaluation. During the sessions, participants used smart devices to scan worksheets, which revealed AR features and objects. This activity involved direct interaction between participants and the storyteller through questions, answers, and visual exploration. The results indicate that AR technology improves participants' focus, interaction, and comprehension of the narratives. Children demonstrated better recall of story elements, while parents noted that this approach effectively reduced boredom and enhanced the learning experience. AR technology shows substantial potential for fostering creative learning and visual literacy in early childhood. Its use in this initiative aligns with the goals of quality education under SDG 4 and creates opportunities for technical innovation in the broader context of early childhood education development.

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Publication Details

Journal
Jurnal Pengabdian Kepada Masyarakat
Published
2026-03-31
DOI
https://doi.org/10.22146/jpkm.102338
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Interactive Online Storytelling Using AR Technology for the Familia Kreativa Community

Ananda Risya Triani, Dyah Ayu Wiwid Sintowoko, Yanuar Rahman
Jurnal Pengabdian Kepada Masyarakat
Augmented Reality Applications
article

Interactive Online Storytelling Using AR Technology for the Familia Kreativa Community

Ananda Risya Triani, Dyah Ayu Wiwid Sintowoko, Yanuar Rahman
article en

Abstract

Community service initiatives involving interactive online storytelling using Augmented Reality (AR) technology aim to provide a novel educational experience for children aged 6 to 9, particularly members of the Familia Kreativa community. Storytelling is a powerful tool for imparting moral values, fostering creativity, and promoting reading habits among children. However, contemporary delivery methods are necessary to meet the needs of today's generation. AR technology was selected for its capacity to deliver interactive and immersive three-dimensional visual elements, which enhance participant engagement. This program comprised four phases: preparation, development of storytelling materials and modules, implementation of two online storytelling sessions, and evaluation. During the sessions, participants used smart devices to scan worksheets, which revealed AR features and objects. This activity involved direct interaction between participants and the storyteller through questions, answers, and visual exploration. The results indicate that AR technology improves participants' focus, interaction, and comprehension of the narratives. Children demonstrated better recall of story elements, while parents noted that this approach effectively reduced boredom and enhanced the learning experience. AR technology shows substantial potential for fostering creative learning and visual literacy in early childhood. Its use in this initiative aligns with the goals of quality education under SDG 4 and creates opportunities for technical innovation in the broader context of early childhood education development.

Jurnal Pengabdian Kepada MasyarakatVol. 12(1)
Telkom University (ID)
Universitas Telkom, Direktorat Riset dan Pengabdian Masyarakat
Quality Education
Openalex Percentile: Top 25%
Augmented Reality Applications
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