Digital Psychiatry with Virtual Reality and Augmented Reality: Recent Advances and Limitations

Digital psychiatry has rapidly expanded with the integration of immersive technologies such as virtual reality (VR) and augmented reality (AR). These modalities allow for controlled, engaging, and ecologically valid interventions across a wide range of psychiatric disorders. In this review, a narrative synthesis was conducted based on systematic reviews, meta-analyses, and randomized controlled trials identified through PubMed, Google Scholar, complemented by seminal earlier works. VR-based therapies demonstrated robust efficacy for anxiety disorders and phobias, with meta-analytic evidence supporting large effect sizes. For post-traumatic stress disorder virtual reality exposure therapy was superior to waitlist control and comparable to established psychotherapies, although AR exposure therapy remains underexplored. In autism spectrum disorder, VR and AR interventions significantly enhanced cognitive, social, and communication skills. AR applications have additionally been validated for cognitive assessment in Alzheimer's disease, and VR/AR-supported rehabilitation showed promise in attention deficit hyperactivity disorder and neurodevelopmental disorders. Despite encouraging findings, challenges remain, including small sample sizes, short follow-up periods, heterogeneity of protocols, and risks such as cybersickness or fatigue. VR and AR represent innovative tools with growing empirical support across psychiatric practice, extending from diagnostic assessment to therapeutic and rehabilitative interventions. Standardized protocols, large-scale trials, and long-term outcome studies are needed to integrate these technologies into routine clinical care.

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Publication Details

Journal
Clinical Psychopharmacology and Neuroscience
Published
2026-04-06
DOI
https://doi.org/10.9758/cpn.25.1382
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Digital Psychiatry with Virtual Reality and Augmented Reality: Recent Advances and Limitations

Yoo Jin Jang, Ji Hyun An, June Ho Chang, Jung‐Seok Choi et al.
Clinical Psychopharmacology and Neuroscience
Virtual Reality Applications and Impacts
article

Digital Psychiatry with Virtual Reality and Augmented Reality: Recent Advances and Limitations

Yoo Jin Jang, Ji Hyun An, June Ho Chang, Jung‐Seok Choi, H. Jeon, Se Chang Yoon
article en

Abstract

Digital psychiatry has rapidly expanded with the integration of immersive technologies such as virtual reality (VR) and augmented reality (AR). These modalities allow for controlled, engaging, and ecologically valid interventions across a wide range of psychiatric disorders. In this review, a narrative synthesis was conducted based on systematic reviews, meta-analyses, and randomized controlled trials identified through PubMed, Google Scholar, complemented by seminal earlier works. VR-based therapies demonstrated robust efficacy for anxiety disorders and phobias, with meta-analytic evidence supporting large effect sizes. For post-traumatic stress disorder virtual reality exposure therapy was superior to waitlist control and comparable to established psychotherapies, although AR exposure therapy remains underexplored. In autism spectrum disorder, VR and AR interventions significantly enhanced cognitive, social, and communication skills. AR applications have additionally been validated for cognitive assessment in Alzheimer's disease, and VR/AR-supported rehabilitation showed promise in attention deficit hyperactivity disorder and neurodevelopmental disorders. Despite encouraging findings, challenges remain, including small sample sizes, short follow-up periods, heterogeneity of protocols, and risks such as cybersickness or fatigue. VR and AR represent innovative tools with growing empirical support across psychiatric practice, extending from diagnostic assessment to therapeutic and rehabilitative interventions. Standardized protocols, large-scale trials, and long-term outcome studies are needed to integrate these technologies into routine clinical care.

Clinical Psychopharmacology and NeuroscienceVol. 24(2)
Samsung (South Korea) (KR), Samsung Medical Center (KR), GeneMatrix (South Korea) (KR), Sungkyunkwan University (KR)
Openalex Percentile: Top 32%
Virtual Reality Applications and Impacts
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