Banning loot boxes for minors: A public health framework and the case of Brazil
Brazil's Digital Child and Adolescent Act (2025) prohibits paid loot boxes in games accessible to minors under a public health and child-rights framework, regardless of whether they should be classified as gambling. The law focuses on psychological mechanisms underlying harm, including variable-ratio reinforcement and reward uncertainty, to which adolescents are developmentally vulnerable. It establishes administrative sanctions, including fines of up to 10% of the company's revenue and service suspension, and restricts personalized advertising and algorithmic systems targeting minors. As the first major market to adopt a preventive harm-reduction ban, Brazil creates measurable regulatory benchmarks and a natural experiment to assess whether legislative boundaries reduce harm, influence industry monetisation strategies, and inform proportionate digital governance internationally.
Authors
- Daniel Tornaim Spritzer (ORCID: https://orcid.org/0000-0002-7408-6252)
- Thiago Henrique Roza (ORCID: https://orcid.org/0000-0002-3379-2206)
- Hyoun S. Kim (ORCID: https://orcid.org/0000-0002-0804-0256)
- Félix Henrique Paim Kessler (ORCID: https://orcid.org/0000-0001-7059-2564)
- Ivelise Fortim
Institutions
- Universidade Federal do Rio Grande do Sul (BR)
- Hospital de Clínicas de Porto Alegre (BR)
- Instituto Nacional de Ciência e Tecnologia de Neurociência Translacional (BR)
- Universidade Federal do Paraná (BR)
- Toronto Metropolitan University (CA)
- Pontifícia Universidade Católica de São Paulo (BR)
Publication Details
- Journal
- Journal of Behavioral Addictions
- Published
- 2026-04-02
- DOI
- https://doi.org/10.1556/2006.2025.00524
- Primary Topic
- Gambling Behavior and Treatments
- Type
- article
- Field-Weighted Citation Impact
- 0.00