Assessing three altruism facets by economic games and self-report: a multitrait-multimethod investigation

Reliable and valid measurement of the various components of prosociality calls for tools that capture its diverse behavioral expressions. Here, we evaluate how economic game measures derived from the Dictator Game, Public Goods Game, and Ultimatum Game as well as a novel Third-Party Intervention Paradigm correspond with their self-reported counterparts within a design informed by a multitrait–multimethod approach. The self-report scales described Help Giving, Peer Punishment, and Moral Courage as behavioral traits in real life. Each game decision was regressed on all three of these scales using data from 22 studies. Convergent validity emerged, with the strongest associations for help giving and the weakest for peer punishment. Discriminant validity was evidenced by the lack of significant cross-correlations, with one minor exception regarding the Peer Punishment scale and the Dictator Game. Overall, the findings support the distinctiveness of the facets, particularly for help giving and moral courage, while highlighting challenges in capturing punishment-related altruism. While several procedures for improving correspondence are discussed, the descriptively higher correlations within methods than across traits suggest a persistent gap in criterion validation.

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Publication Details

Journal
Scientific Reports
Published
2026-04-03
DOI
https://doi.org/10.1038/s41598-026-46603-w
Primary Topic
Experimental Behavioral Economics Studies
Type
article
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article

Assessing three altruism facets by economic games and self-report: a multitrait-multimethod investigation

Sabine Windmann, Lucie Binder, Martin Schultze, Frances S. Chen
Scientific Reports
Experimental Behavioral Economics Studies
article

Assessing three altruism facets by economic games and self-report: a multitrait-multimethod investigation

Sabine Windmann, Lucie Binder, Martin Schultze, Frances S. Chen
article en

Abstract

Reliable and valid measurement of the various components of prosociality calls for tools that capture its diverse behavioral expressions. Here, we evaluate how economic game measures derived from the Dictator Game, Public Goods Game, and Ultimatum Game as well as a novel Third-Party Intervention Paradigm correspond with their self-reported counterparts within a design informed by a multitrait–multimethod approach. The self-report scales described Help Giving, Peer Punishment, and Moral Courage as behavioral traits in real life. Each game decision was regressed on all three of these scales using data from 22 studies. Convergent validity emerged, with the strongest associations for help giving and the weakest for peer punishment. Discriminant validity was evidenced by the lack of significant cross-correlations, with one minor exception regarding the Peer Punishment scale and the Dictator Game. Overall, the findings support the distinctiveness of the facets, particularly for help giving and moral courage, while highlighting challenges in capturing punishment-related altruism. While several procedures for improving correspondence are discussed, the descriptively higher correlations within methods than across traits suggest a persistent gap in criterion validation.

Scientific ReportsVol. 16(1)
Goethe University Frankfurt (DE), University of British Columbia (CA)
Reduced inequalities
Openalex Percentile: Top 33%
Experimental Behavioral Economics Studies
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