Rethinking Ludonarrative Dissonance in <i>BioShock</i>

This article critically appraises Clint Hocking's seminal blog post, “Ludonarrative Dissonance in Bioshock.” In doing so, it aims to provide clarity on ludonarrative dissonance: a concept that has been widely utilised yet under-theorised since its inception. First, the article reviews contesting notions of ludonarrative dissonance before establishing a game-centred, rather than a player-centred, understanding of the term. Then, by expanding on Hocking's brief reading of the acclaimed 2007 video game, BioShock , the article challenges the common assumption that certain aspects of this game's ludic and narrative properties are in flux. Finally, the article advocates moving away from Hocking's perception of ludonarrative dissonance as a design flaw in video games; embracing the concept from the point of view of the researcher and video game developer as a signifier of ideological tensions and a rhetorical device.

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Publication Details

Journal
Games and Culture
Published
2026-04-02
DOI
https://doi.org/10.1177/15554120261438561
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Rethinking Ludonarrative Dissonance in BioShock

Connor Jackson
Games and Culture
Digital Games and Media
article

Rethinking Ludonarrative Dissonance in BioShock

Connor Jackson
article en

Abstract

This article critically appraises Clint Hocking's seminal blog post, “Ludonarrative Dissonance in Bioshock.” In doing so, it aims to provide clarity on ludonarrative dissonance: a concept that has been widely utilised yet under-theorised since its inception. First, the article reviews contesting notions of ludonarrative dissonance before establishing a game-centred, rather than a player-centred, understanding of the term. Then, by expanding on Hocking's brief reading of the acclaimed 2007 video game, BioShock , the article challenges the common assumption that certain aspects of this game's ludic and narrative properties are in flux. Finally, the article advocates moving away from Hocking's perception of ludonarrative dissonance as a design flaw in video games; embracing the concept from the point of view of the researcher and video game developer as a signifier of ideological tensions and a rhetorical device.

Games and Culture
Liverpool Hope University (GB)
Openalex Percentile: Top 28%
Digital Games and Media
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Rethinking Ludonarrative Dissonance in <i>BioShock</i> — Connor Jackson · Games and Culture (2026) | TGRS Research Map | TGRS