Human-centered digital twins in hospitality: how employee perceptions and system design shape adoption

Introduction: The digital transformation of hospitality is increasingly driven by technologies that integrate human and operational elements of service work. Within this evolution, human-centered Digital Twins leverage both human-related and operational data to digitally represent employees within their work contexts, enabling real-time feedback and data-informed decision making for both employees and organizations. Despite their potential, little is known about how hospitality employees perceive these systems or what shapes their willingness to use them. Methods: This study examines the individual perceptual factors that influence employees' intention to use a human-centered Digital Twin, focusing on performance expectancy, effort expectancy, and trust in the system. In addition, the study explores the role of gamification as a system design feature that may shape how these perceptions translate into adoption intentions. Data were collected from 141 customer-facing hotel employees across Europe using a structured survey based on validated scales. An Exploratory Factor Analysis confirmed the reliability and structural validity of the measurement model, and multiple linear regression analysis was used to test both the baseline and the extended models. Results: Results show that all three perceptual factors significantly and positively influence intention to use, with performance expectancy emerging as the strongest predictor. Gamification moderates the relationship between effort expectancy and intention to use in a non-reinforcing manner: when gamification is higher, the positive effect of effort expectancy becomes weaker. Discussion: These findings suggest that interaction design can alter how employees experience the ease of using advanced digital systems. This study provides empirical evidence on the perceptual determinants that influence front-line employees' intention to use a human-centered Digital Twin in hospitality settings, highlighting the role of both core adoption beliefs and system design features in shaping adoption intentions.

Authors

Institutions

Publication Details

Journal
Frontiers in Robotics and AI
Published
2026-04-01
DOI
https://doi.org/10.3389/frobt.2026.1772854
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Human-centered digital twins in hospitality: how employee perceptions and system design shape adoption

María Jesús Jerez-Jerez, Moises Segura-Cedres, Desiree Manzano-Farray, Rafael Perez-Jimenez et al.
Frontiers in Robotics and AI
Educational Games and Gamification
article

Human-centered digital twins in hospitality: how employee perceptions and system design shape adoption

María Jesús Jerez-Jerez, Moises Segura-Cedres, Desiree Manzano-Farray, Rafael Perez-Jimenez, Lidia Aguiar-Castillo
article en

Abstract

Introduction: The digital transformation of hospitality is increasingly driven by technologies that integrate human and operational elements of service work. Within this evolution, human-centered Digital Twins leverage both human-related and operational data to digitally represent employees within their work contexts, enabling real-time feedback and data-informed decision making for both employees and organizations. Despite their potential, little is known about how hospitality employees perceive these systems or what shapes their willingness to use them. Methods: This study examines the individual perceptual factors that influence employees' intention to use a human-centered Digital Twin, focusing on performance expectancy, effort expectancy, and trust in the system. In addition, the study explores the role of gamification as a system design feature that may shape how these perceptions translate into adoption intentions. Data were collected from 141 customer-facing hotel employees across Europe using a structured survey based on validated scales. An Exploratory Factor Analysis confirmed the reliability and structural validity of the measurement model, and multiple linear regression analysis was used to test both the baseline and the extended models. Results: Results show that all three perceptual factors significantly and positively influence intention to use, with performance expectancy emerging as the strongest predictor. Gamification moderates the relationship between effort expectancy and intention to use in a non-reinforcing manner: when gamification is higher, the positive effect of effort expectancy becomes weaker. Discussion: These findings suggest that interaction design can alter how employees experience the ease of using advanced digital systems. This study provides empirical evidence on the perceptual determinants that influence front-line employees' intention to use a human-centered Digital Twin in hospitality settings, highlighting the role of both core adoption beliefs and system design features in shaping adoption intentions.

Frontiers in Robotics and AIVol. 13
Universidad de Las Palmas de Gran Canaria (ES), University of Bedfordshire (GB)
Fundación CajaCanarias
Peace, Justice and strong institutions
Openalex Percentile: Top 36%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.