‘OG D&D’: Analysing aspects of fandom cultural capital in contentious Dungeons & Dragons social media

This research interrogates the subset of fandom called OSR, or Old School Renaissance, and its relation to the diversity in Dungeons & Dragons communities. Some who populate OSR are hostile to changes in the game, as it bends to a larger, diverse audience in recent years. These ideas are often expressed in social media spaces online and lead to contentious conversations between players. I perform a critical discourse analysis on X posts linked to fringe OSR members, specifically surrounding changes in Dungeons & Dragons that were seen as too progressive by some. I note how these gamers encourage a cultural capital that further boosts a veneration of nostalgia, while wanting to enforce a so-called magic circle between the gaming world and the real world. Further, I discuss how fan-related cultural capital furthers norms valued in gaming spaces.

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Publication Details

Journal
The Journal of Fandom Studies
Published
2026-03-31
DOI
https://doi.org/10.1386/jfs_00125_1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

‘OG D&D’: Analysing aspects of fandom cultural capital in contentious Dungeons & Dragons social media

Steven Dashiell
The Journal of Fandom Studies
Digital Games and Media
article

‘OG D&D’: Analysing aspects of fandom cultural capital in contentious Dungeons & Dragons social media

Steven Dashiell
article en

Abstract

This research interrogates the subset of fandom called OSR, or Old School Renaissance, and its relation to the diversity in Dungeons & Dragons communities. Some who populate OSR are hostile to changes in the game, as it bends to a larger, diverse audience in recent years. These ideas are often expressed in social media spaces online and lead to contentious conversations between players. I perform a critical discourse analysis on X posts linked to fringe OSR members, specifically surrounding changes in Dungeons & Dragons that were seen as too progressive by some. I note how these gamers encourage a cultural capital that further boosts a veneration of nostalgia, while wanting to enforce a so-called magic circle between the gaming world and the real world. Further, I discuss how fan-related cultural capital furthers norms valued in gaming spaces.

The Journal of Fandom StudiesVol. 14(1)
Morgan State University (US)
Openalex Percentile: Top 30%
Digital Games and Media
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