SENSASEA: Fostering Positive Behavioral Manifestations and Social Collaboration in Children Through an Interactive Multimodal Environment

The SensaSea System is a responsive multisensory environment, specifically, a room-sized interactive installation that incorporates wearable devices, interactive visual floor projections and auditory and tactile modalities. SensaSea is designed as a physical environment for embodied interaction and free play suitable for multiple players; the system uses social proximity as the primary mechanism. Our objective is to promote active peer interaction and social connectedness among elementary school children through sensory-guided approaches which include digitized and projected interactive sea creatures. The multi-modal system also features an interactive soundscape and innovative real-time haptic feedback. We conducted eight group user studies (24 children in total). Our usability and feasibility tests demonstrated that the system results in positive emotions and elicits multiple pro-social behaviors.

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Publication Details

Journal
Multimedia
Published
2026-03-31
DOI
https://doi.org/10.3390/multimedia2020005
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.00
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article

SENSASEA: Fostering Positive Behavioral Manifestations and Social Collaboration in Children Through an Interactive Multimodal Environment

Lauren Hayes, Xin Wei Sha, Assegid Kidané, Ripon K. Saha et al.
Multimedia
Tactile and Sensory Interactions
article

SENSASEA: Fostering Positive Behavioral Manifestations and Social Collaboration in Children Through an Interactive Multimodal Environment

Lauren Hayes, Xin Wei Sha, Assegid Kidané, Ripon K. Saha, Yanjun Lyu
article en

Abstract

The SensaSea System is a responsive multisensory environment, specifically, a room-sized interactive installation that incorporates wearable devices, interactive visual floor projections and auditory and tactile modalities. SensaSea is designed as a physical environment for embodied interaction and free play suitable for multiple players; the system uses social proximity as the primary mechanism. Our objective is to promote active peer interaction and social connectedness among elementary school children through sensory-guided approaches which include digitized and projected interactive sea creatures. The multi-modal system also features an interactive soundscape and innovative real-time haptic feedback. We conducted eight group user studies (24 children in total). Our usability and feasibility tests demonstrated that the system results in positive emotions and elicits multiple pro-social behaviors.

MultimediaVol. 2(2)
Arizona State University (US)
Openalex Percentile: Top 29%
Tactile and Sensory Interactions
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