Social wayfinding in virtual reality: Navigational decisions and eye movements in a dynamic environment

Social wayfinding refers to the process of navigating in the presence of other people. Social wayfinding entails a complex series of interrelated decisions, such as how closely to approach people and when to pass them. In this paper we report two virtual reality experiments that investigate social wayfinding in a complex, dynamic task. In these experiments, participants physically walked from one end of a simulated train station waiting room to the other, avoiding static obstacles (e.g., benches, seated and standing people) and dynamic obstacles (two rows of people walking perpendicularly to the participant's path). We model the task as a hierarchical combination of local subgoals (e.g., when and where to pass people) and a global goal (which gate to navigate toward). Although eye movements are difficult to analyze in such a dynamic task, they prove to be particularly revealing about how participants combined these local and global goals efficiently in real time. Overall, the results suggest that participants rapidly deploy a flexible combination of local and global decision strategies to navigate crowded environments efficiently.

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Publication Details

Journal
Journal of Vision
Published
2026-04-01
DOI
https://doi.org/10.1167/jov.26.4.2
Primary Topic
Spatial Cognition and Navigation
Type
article
Field-Weighted Citation Impact
0.00
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article

Social wayfinding in virtual reality: Navigational decisions and eye movements in a dynamic environment

Karin Stromswold, Samuel S. Sohn, J. Feldman, Jakub Suchojad et al.
Journal of Vision
Spatial Cognition and Navigation
article

Social wayfinding in virtual reality: Navigational decisions and eye movements in a dynamic environment

Karin Stromswold, Samuel S. Sohn, J. Feldman, Jakub Suchojad, Michelle Shlivko
article en

Abstract

Social wayfinding refers to the process of navigating in the presence of other people. Social wayfinding entails a complex series of interrelated decisions, such as how closely to approach people and when to pass them. In this paper we report two virtual reality experiments that investigate social wayfinding in a complex, dynamic task. In these experiments, participants physically walked from one end of a simulated train station waiting room to the other, avoiding static obstacles (e.g., benches, seated and standing people) and dynamic obstacles (two rows of people walking perpendicularly to the participant's path). We model the task as a hierarchical combination of local subgoals (e.g., when and where to pass people) and a global goal (which gate to navigate toward). Although eye movements are difficult to analyze in such a dynamic task, they prove to be particularly revealing about how participants combined these local and global goals efficiently in real time. Overall, the results suggest that participants rapidly deploy a flexible combination of local and global decision strategies to navigate crowded environments efficiently.

Journal of VisionVol. 26(4)
Rutgers, The State University of New Jersey (US), Rutgers Sexual and Reproductive Health and Rights (NL), Cognitive Research (United States) (US), Tosoh (Japan) (JP)
Peace, Justice and strong institutions
Openalex Percentile: Top 26%
Spatial Cognition and Navigation
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