Exploring Emotional, Cognitive, and Physiological Responses to Art in Extended Reality and Museum Contexts

The use of extended reality technologies in cultural heritage contexts raises questions about their effectiveness in enhancing emotional, cognitive, and experiential engagement with artworks, particularly when direct access to original pieces is limited. The aim of this study was to compare emotional, cognitive, and physiological responses elicited by different modes of art presentation and to evaluate their effectiveness relative to direct, in-person museum viewing as a benchmark condition. The study examined visitors’ responses to Caravaggio’s Adoration of the Shepherds through three digital presentation modalities: Virtual Reality (VR), Augmented Reality (AR), and life-sized screen projection (LSP). Seventy-one voluntary participants completed affective assessments (PANAS, SAM), physiological recordings (heart rate, electrodermal activity, oxygen saturation), and artwork evaluations of creativity, pleasantness, technique, and curiosity. Results indicated significant effects of presentation modality: VR tended to elicit the strongest engagement-related responses, including higher positive affect, greater physiological activation, and more favorable ratings of pleasantness and curiosity, whereas AR and LSP showed more variable patterns. Physiological indicators confirmed increased arousal during VR exposure, supporting its potential to evoke more intense affective involvement. These findings suggest that immersive technologies may complement direct museum encounters by fostering curiosity, emotional engagement, and visitor-centered exploration, thereby enriching cultural heritage experiences and informal learning opportunities. Specifically, significant effects of presentation modality were observed for positive affect (F(2,140) = 6.23, p < 0.01), happiness (F(2,140) = 6.78, p = 0.003), skin conductance (F(2,140) = 7.15, p = 0.002), heart rate (F(2,140) = 4.32, p = 0.017), pleasantness (F(2,140) = 9.64, p < 0.001), and curiosity (F(2,140) = 5.21, p = 0.008), with VR generally yielding the highest scores on these measures.

Authors

Institutions

Publication Details

Journal
Education Sciences
Published
2026-04-01
DOI
https://doi.org/10.3390/educsci16040545
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring Emotional, Cognitive, and Physiological Responses to Art in Extended Reality and Museum Contexts

Francesco Campione, Giancarlo Iannizzotto, Andrea Nucita, Rosa Angela Fabio et al.
Education Sciences
Virtual Reality Applications and Impacts
article

Exploring Emotional, Cognitive, and Physiological Responses to Art in Extended Reality and Museum Contexts

Francesco Campione, Giancarlo Iannizzotto, Andrea Nucita, Rosa Angela Fabio, Valentina Certo, Saverio Autellitano
article en

Abstract

The use of extended reality technologies in cultural heritage contexts raises questions about their effectiveness in enhancing emotional, cognitive, and experiential engagement with artworks, particularly when direct access to original pieces is limited. The aim of this study was to compare emotional, cognitive, and physiological responses elicited by different modes of art presentation and to evaluate their effectiveness relative to direct, in-person museum viewing as a benchmark condition. The study examined visitors’ responses to Caravaggio’s Adoration of the Shepherds through three digital presentation modalities: Virtual Reality (VR), Augmented Reality (AR), and life-sized screen projection (LSP). Seventy-one voluntary participants completed affective assessments (PANAS, SAM), physiological recordings (heart rate, electrodermal activity, oxygen saturation), and artwork evaluations of creativity, pleasantness, technique, and curiosity. Results indicated significant effects of presentation modality: VR tended to elicit the strongest engagement-related responses, including higher positive affect, greater physiological activation, and more favorable ratings of pleasantness and curiosity, whereas AR and LSP showed more variable patterns. Physiological indicators confirmed increased arousal during VR exposure, supporting its potential to evoke more intense affective involvement. These findings suggest that immersive technologies may complement direct museum encounters by fostering curiosity, emotional engagement, and visitor-centered exploration, thereby enriching cultural heritage experiences and informal learning opportunities. Specifically, significant effects of presentation modality were observed for positive affect (F(2,140) = 6.23, p < 0.01), happiness (F(2,140) = 6.78, p = 0.003), skin conductance (F(2,140) = 7.15, p = 0.002), heart rate (F(2,140) = 4.32, p = 0.017), pleasantness (F(2,140) = 9.64, p < 0.001), and curiosity (F(2,140) = 5.21, p = 0.008), with VR generally yielding the highest scores on these measures.

Education SciencesVol. 16(4)
University of Messina (IT)
Università degli Studi di Messina
Sustainable cities and communities
Openalex Percentile: Top 41%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.