Applying Computational Thinking to Facilitate Children’s Mathematics Learning through Animation Making

This study investigates the application of computational thinking (CT) to facilitate early mathematics through digital visual arts, specifically animation making, in a Hong Kong kindergarten. Although the role of CT in science, technology, engineering, arts and mathematic (STEAM) is well documented, the connection between CT, early mathematics, and digital visual arts has not been extensively explored in early childhood education. This research aims at examining (1) what kinds of early mathematical concepts children demonstrate in their CT and (2) how different age levels of kindergarten children (i.e., K1, K2, K3) apply their CT to learn mathematics by making animation. Utilizing a design-based classroom intervention approach, a participating kindergarten joined in an animation-making workshop in which teachers guided children in using mathematical concepts (e.g., shapes and numbers) to create animations. 30 children (aged 3–6 years) were observed during a 60-minute animation art activity. A total of 360 min of video data was recorded. The findings revealed that older children exhibited more advanced CT components and early mathematical concepts. This study underscores the importance of developing an age-appropriate curriculum that integrates CT, early mathematics, and digital visual arts. It thus offers valuable insights for early childhood education and teacher professional development in STEAM contexts.

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Institutions

Publication Details

Journal
Early Childhood Education Journal
Published
2026-03-31
DOI
https://doi.org/10.1007/s10643-026-02176-x
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00

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article

Applying Computational Thinking to Facilitate Children’s Mathematics Learning through Animation Making

Oi‐Lam Ng, Suzannie K. Y. Leung, Joseph Wu, Jenny Wanyi Li
Early Childhood Education Journal
Teaching and Learning Programming
article

Applying Computational Thinking to Facilitate Children’s Mathematics Learning through Animation Making

Oi‐Lam Ng, Suzannie K. Y. Leung, Joseph Wu, Jenny Wanyi Li
article en

Abstract

This study investigates the application of computational thinking (CT) to facilitate early mathematics through digital visual arts, specifically animation making, in a Hong Kong kindergarten. Although the role of CT in science, technology, engineering, arts and mathematic (STEAM) is well documented, the connection between CT, early mathematics, and digital visual arts has not been extensively explored in early childhood education. This research aims at examining (1) what kinds of early mathematical concepts children demonstrate in their CT and (2) how different age levels of kindergarten children (i.e., K1, K2, K3) apply their CT to learn mathematics by making animation. Utilizing a design-based classroom intervention approach, a participating kindergarten joined in an animation-making workshop in which teachers guided children in using mathematical concepts (e.g., shapes and numbers) to create animations. 30 children (aged 3–6 years) were observed during a 60-minute animation art activity. A total of 360 min of video data was recorded. The findings revealed that older children exhibited more advanced CT components and early mathematical concepts. This study underscores the importance of developing an age-appropriate curriculum that integrates CT, early mathematics, and digital visual arts. It thus offers valuable insights for early childhood education and teacher professional development in STEAM contexts.

Early Childhood Education Journal
City University of Hong Kong (HK), Chinese University of Hong Kong (HK)
University Grants Committee, Chinese University of Hong Kong
Quality Education
Openalex Percentile: Top 29%
Teaching and Learning Programming
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