The Failure of Play

In this essay, I argue that the ludification of culture should be considered as an overall failure. The effects of (digital) play in culture and society have been largely negative, a fact that game studies and media studies have only partially assumed. While there are many positive aspects to play and games in society, it may be time to rethink the importance we give to the ludic in information societies.

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Publication Details

Journal
Social Media + Society
Published
2026-03-31
DOI
https://doi.org/10.1177/20563051261433506
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

The Failure of Play

Miguel Sicart
Social Media + Society
Digital Games and Media
article

The Failure of Play

Miguel Sicart
article en

Abstract

In this essay, I argue that the ludification of culture should be considered as an overall failure. The effects of (digital) play in culture and society have been largely negative, a fact that game studies and media studies have only partially assumed. While there are many positive aspects to play and games in society, it may be time to rethink the importance we give to the ludic in information societies.

Social Media + SocietyVol. 12(2)
IT University of Copenhagen (DK)
Openalex Percentile: Top 39%
Digital Games and Media
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The Failure of Play — Miguel Sicart · Social Media + Society (2026) | TGRS Research Map | TGRS