The Impact of Graviception on Human-Computer Interaction

Graviception, the human sensory perception of gravity and body orientation, plays a fundamental, yet often overlooked, role in how individuals interact with interactive systems. Human–computer interaction has traditionally emphasized visual, auditory, and tactile modalities, while comparatively neglecting the influence of gravity perception on embodiment, attention, motor control, and user experience. This paper draws on the field of biomechanics to examine how graviception can impact interaction, such as the impact of vision and gravity on body movements, especially in immersive, hypogravity environments, mobile contexts of use, and accessibility. By positioning graviception as a first-class concern in embodied interaction, we suggest actionable implications for interaction design that consider graviceptive factors for designers and researchers developing future graviceptive-aware interactive systems. Each implication is described by a short statement, a detailed statement, a rationale, and a series of examples illustrating the impact of graviception on design decisions.

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Published
2026-04-13
DOI
https://doi.org/10.1145/3772363.3799280
Primary Topic
Interactive and Immersive Displays
Type
article
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article

The Impact of Graviception on Human-Computer Interaction

Paolo Roselli, Giovanni Saggio, Gaëlle Calvary, Nuwan T. Attygalle et al.
Interactive and Immersive Displays
article

The Impact of Graviception on Human-Computer Interaction

Paolo Roselli, Giovanni Saggio, Gaëlle Calvary, Nuwan T. Attygalle, Radu-Daniel Vatavu, Jean Vanderdonckt, Tommy Nilsson, Laura-Bianca Bilius, Leif Oppermann, Sophie Dupuy-Chessa, Philippe Lefèvre, Valérie Swaen, Laura-Bianca Bilius, ACM International Conference on Human Factors in Computing Systems (CHI '26)
article en

Abstract

Graviception, the human sensory perception of gravity and body orientation, plays a fundamental, yet often overlooked, role in how individuals interact with interactive systems. Human–computer interaction has traditionally emphasized visual, auditory, and tactile modalities, while comparatively neglecting the influence of gravity perception on embodiment, attention, motor control, and user experience. This paper draws on the field of biomechanics to examine how graviception can impact interaction, such as the impact of vision and gravity on body movements, especially in immersive, hypogravity environments, mobile contexts of use, and accessibility. By positioning graviception as a first-class concern in embodied interaction, we suggest actionable implications for interaction design that consider graviceptive factors for designers and researchers developing future graviceptive-aware interactive systems. Each implication is described by a short statement, a detailed statement, a rationale, and a series of examples illustrating the impact of graviception on design decisions.

Institut polytechnique de Grenoble (FR), University of Rome Tor Vergata (IT), Ştefan cel Mare University of Suceava (RO), Centre National de la Recherche Scientifique (FR), European Astronaut Centre (DE), Laboratoire d'Informatique de Grenoble (FR), Fraunhofer Institute for Applied Information Technology (DE), Laboratoire Interdisciplinaire de Physique (FR), Policlinico Tor Vergata (IT), Technische Universität Dresden (DE), Université Grenoble Alpes (FR), UCLouvain (BE)
Openalex Percentile: Top 41%
Interactive and Immersive Displays
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