Adição ao jogo a dinheiro e aos videojogos no contexto universitário: um estudo descritivo
Introduction: Gambling and video gaming may be linked to addictive behaviors with academic and psychosocial consequences in young populations. Objective: To estimate the prevalence of money gambling and gaming-related activities among university students, assess sex differences and associations with grade point average. Methods: Descriptive cross-sectional study was conducted with nursing students enrolled in the 2023-24 academic year at the University School of Nursing of Ávila - University of Salamanca. An online questionnaire based on ESTUDES/EDADES was administered, including Lie/Bet and DSM-5–based criteria. Descriptive and bivariate analyses (χ²/Fisher) were performed, and logistic regression models were fitted, reporting odds ratios (OR) and 95% confidence intervals (CI), with p < 0.05 considered statistically significant. Results: A total of 161 valid questionnaires were obtained (response rate 80.9%). Past-year money gambling prevalence was 49.7%, higher in men. Online gambling was more frequent in men and land-based gambling in women. Risk of problem gambling was 5.6%. Overall, 42.2% reported involvement in video games/eSports/eSports spectating. Among players, higher frequencies of video game play and eSports viewing were linked to lower academic performance. Conclusion: Gambling and gaming are common in university students, with clear sex differences and a limited proportion at risk of problem gambling. Multicenter and longitudinal studies are needed to confirm associations with academic performance, which will allow the results to be generalized.
Authors
- R. Gómez Alonso
- C Vaquero (ORCID: https://orcid.org/0000-0002-2822-0131)
- Erika González
- Ainhoa Molina
- Marta Fernández-Conde
- Diego Plaza
Institutions
- Universidad de Salamanca (ES)
- Complejo Hospitalario de Salamanca (ES)
- Departamento de Salud (ES)
Publication Details
- Journal
- Scientific Repository of Open Access of Portugal (RCAAP)
- Published
- 2026-03-26
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00