Vector sketch animation generation with differentialable motion trajectories

Abstract Sketching is a direct and inexpensive means of visual expression. Though image‐based sketching has been well studied, video‐based sketch animation generation is still very challenging due to the temporal coherence requirement. In this paper, we propose a novel end‐to‐end automatic generation approach for vector sketch animation. To solve the flickering issue, we introduce a Differentiable Motion Trajectory (DMT) representation that describes the frame‐wise movement of stroke control points using differentiable polynomial‐based trajectories. DMT enables global semantic gradient propagation across multiple frames, significantly improving the semantic consistency and temporal coherence, and producing high‐framerate output. DMT employs a Bernstein basis to balance the sensitivity of polynomial parameters, thus achieving more stable optimization. Instead of implicit fields, we introduce sparse track points for explicit spatial modeling, which improves efficiency and supports long‐duration video processing. Evaluations on DAVIS and LVOS datasets demonstrate the superiority of our approach over SOTA methods. Cross‐domain validation on 3D models and text‐to‐video data confirms the robustness and compatibility of our approach.

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Publication Details

Journal
Computer Graphics Forum
Published
2026-03-27
DOI
https://doi.org/10.1111/cgf.70335
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

Vector sketch animation generation with differentialable motion trajectories

X. Yang, X. Zhu, S. Zheng, J. Chen et al.
Computer Graphics Forum
Human Motion and Animation
article

Vector sketch animation generation with differentialable motion trajectories

X. Yang, X. Zhu, S. Zheng, J. Chen, Z. Zhang, J. Huang, F. Gao
article en

Abstract

Abstract Sketching is a direct and inexpensive means of visual expression. Though image‐based sketching has been well studied, video‐based sketch animation generation is still very challenging due to the temporal coherence requirement. In this paper, we propose a novel end‐to‐end automatic generation approach for vector sketch animation. To solve the flickering issue, we introduce a Differentiable Motion Trajectory (DMT) representation that describes the frame‐wise movement of stroke control points using differentiable polynomial‐based trajectories. DMT enables global semantic gradient propagation across multiple frames, significantly improving the semantic consistency and temporal coherence, and producing high‐framerate output. DMT employs a Bernstein basis to balance the sensitivity of polynomial parameters, thus achieving more stable optimization. Instead of implicit fields, we introduce sparse track points for explicit spatial modeling, which improves efficiency and supports long‐duration video processing. Evaluations on DAVIS and LVOS datasets demonstrate the superiority of our approach over SOTA methods. Cross‐domain validation on 3D models and text‐to‐video data confirms the robustness and compatibility of our approach.

Computer Graphics Forum
Hangzhou Dianzi University (CN), Zhejiang University of Technology (CN), Zhejiang Gongshang University (CN)
Openalex Percentile: Top 4%
Human Motion and Animation
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