When the World Opens Up: Journeys of People with Intellectual Disabilities in Social Virtual Reality

Adults with intellectual disabilities (ID) face systemic social exclusion that narrows autonomy and life opportunities. While social virtual reality (VR) offers a powerful medium for identity expression and community belonging, research often adopts a remedial paradigm, focusing on training functional skills in scripted environments. This paper challenges this deficit-based model by treating social VR as an open world for participation. Following 11 adults with ID across multi-session engagements with VRChat, we employed an adaptive, relational method to scaffold participant leadership. Findings reveal that participants used the platform for interest-driven discovery, sustained through interdependent care webs. Crucially, the study demonstrates how social VR supports transferable confidence and emerging digital citizenship, enabling some users to transition from novices to community leaders. We contribute six Disability Justice-aligned design principles articulating a world-making paradigm that reorients Human-Computer Interaction toward supporting personhood and self-determination in mainstream digital publics.

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Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3791783
Citations
1
Primary Topic
Disability Rights and Representation
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article
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article

When the World Opens Up: Journeys of People with Intellectual Disabilities in Social Virtual Reality

Paraskevi Triantafyllopoulou, Marios Constantinides, Fotis Liarokapis, Alexandra Covaci et al.
1 citations
Disability Rights and Representation
article

When the World Opens Up: Journeys of People with Intellectual Disabilities in Social Virtual Reality

Paraskevi Triantafyllopoulou, Marios Constantinides, Fotis Liarokapis, Alexandra Covaci, Sophia Ppali, Monica Perusquía-Hernández, Tianyang Zhou, S. Li, Mohamed Khamis, Alexandra Covaci, Winnie Tsang
article en
1 citations

Abstract

Adults with intellectual disabilities (ID) face systemic social exclusion that narrows autonomy and life opportunities. While social virtual reality (VR) offers a powerful medium for identity expression and community belonging, research often adopts a remedial paradigm, focusing on training functional skills in scripted environments. This paper challenges this deficit-based model by treating social VR as an open world for participation. Following 11 adults with ID across multi-session engagements with VRChat, we employed an adaptive, relational method to scaffold participant leadership. Findings reveal that participants used the platform for interest-driven discovery, sustained through interdependent care webs. Crucially, the study demonstrates how social VR supports transferable confidence and emerging digital citizenship, enabling some users to transition from novices to community leaders. We contribute six Disability Justice-aligned design principles articulating a world-making paradigm that reorients Human-Computer Interaction toward supporting personhood and self-determination in mainstream digital publics.

University of Kent (GB), Citard Services (Cyprus) (CY), Nokia (United Kingdom) (GB), Nara Institute of Science and Technology (JP), University of Glasgow (GB)
Reduced inequalities
Openalex Percentile: Top 40%
Disability Rights and Representation
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