User Experiences of Behavioral and Psychological Change Techniques in a Walking-Based Mobile Exergame: Cross-Sectional Qualitative Study
This study contributes to the exergaming literature by examining behavioral and psychological change techniques from the perspective of individuals with chronic conditions. Exergaming incorporates a variety of behavioral and psychological change techniques, which were experienced by the participants in various ways. Individuals' previous knowledge of exergaming, interests, and illness progression were mentioned as factors that can influence their experiences of exergaming. By increasing the understanding of how game elements are experienced and how they influence health-related behavior, the findings of this study may inform the development of exergames that are better tailored to users' needs. Further research is needed to refine behavioral change techniques and assess condition-specific adaptations to maximize engagement and health outcomes.
Authors
- Aseel Berglund (ORCID: https://orcid.org/0000-0001-7566-2218)
- Erik Berglund (ORCID: https://orcid.org/0000-0001-9703-292X)
- Anna Strömberg (ORCID: https://orcid.org/0009-0002-6719-4535)
- Leonie Klompstra (ORCID: https://orcid.org/0000-0002-7493-0353)
- Helena Orädd (ORCID: https://orcid.org/0009-0004-3674-3946)
- Marianna Antoniadou
- Tiny Jaarsma
Institutions
- Linköping University (SE)
- Örebro University (SE)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2026-03-27
- DOI
- https://doi.org/10.2196/78776
- Primary Topic
- Physical Activity and Health
- Type
- article
- Field-Weighted Citation Impact
- 0.00