MATHEMATICAL AND GRAPH-THEORETICAL ANALYSIS OF BEHAVIOR TREES FOR NPC MODELING

Behavior Trees (BTs) have emerged as a widely adopted method for modeling Non-Player Character (NPC) behavior in digital games, offering modularity, scalability, and flexibility compared to traditional approaches such as Finite State Machines. This paper explores the theoretical underpinnings of BTs and their application in NPC modeling. Behavior trees are formalized using graph theory, propositional logic, and probabilistic models, and their computational complexity is analyzed to position them within the broader mathematical framework of decision-making systems. Furthermore, practical examples are presented to demonstrate the advantages of BTs in creating adaptive and realistic NPC behaviors. The results highlight that BTs not only provide practical benefits for game developers but also offer a rigorous mathematical structure for analyzing decision-making models, enabling comparison with alternative approaches such as Markov Decision Processes and reinforcement learning.

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Publication Details

Journal
Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering
Published
2026-03-27
DOI
https://doi.org/10.18038/estubtda.1778255
Primary Topic
Artificial Intelligence in Games
Type
article
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article

MATHEMATICAL AND GRAPH-THEORETICAL ANALYSIS OF BEHAVIOR TREES FOR NPC MODELING

İrem ARSLANTÜRK, Seda Göktepe Körpeoğlu, Melike Gören
Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering
Artificial Intelligence in Games
article

MATHEMATICAL AND GRAPH-THEORETICAL ANALYSIS OF BEHAVIOR TREES FOR NPC MODELING

İrem ARSLANTÜRK, Seda Göktepe Körpeoğlu, Melike Gören
article en

Abstract

Behavior Trees (BTs) have emerged as a widely adopted method for modeling Non-Player Character (NPC) behavior in digital games, offering modularity, scalability, and flexibility compared to traditional approaches such as Finite State Machines. This paper explores the theoretical underpinnings of BTs and their application in NPC modeling. Behavior trees are formalized using graph theory, propositional logic, and probabilistic models, and their computational complexity is analyzed to position them within the broader mathematical framework of decision-making systems. Furthermore, practical examples are presented to demonstrate the advantages of BTs in creating adaptive and realistic NPC behaviors. The results highlight that BTs not only provide practical benefits for game developers but also offer a rigorous mathematical structure for analyzing decision-making models, enabling comparison with alternative approaches such as Markov Decision Processes and reinforcement learning.

Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and EngineeringVol. 27(1)
Yıldız Technical University (TR)
Peace, Justice and strong institutions
Openalex Percentile: Top 6%
Artificial Intelligence in Games
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MATHEMATICAL AND GRAPH-THEORETICAL ANALYSIS OF BEHAVIOR TREES FOR NPC MODELING — İrem ARSLANTÜRK, Seda Göktepe Körpeoğlu, et al. · Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering (2026) | TGRS Research Map | TGRS