Digital Game Habits of Primary School Students: A Cross-Country Comparison

Game is both one of the indispensable elements for children's development and important tools that provide physiological, cognitive, affective, and social development for children. Given the technological conditions of the 21st century, children are increasingly turning to digital games and using various technological tools to play them. This study aims to examine the digital gaming habits of primary school students and how these habits change in the context of three different countries. The research was conducted with a phenomenological design using qualitative research methods. The study group was selected from one primary school each in Türkiye, North Macedonia, and Spain. A total of 18 students, one from each country and six from each school, expressed their views on digital gaming habits. The data for the study were collected with the help of semi-structured interview questions developed by Taştekin (2019). The data obtained was coded using the content analysis method and displayed under 11 themes. As a result of the research, it was revealed that primary school students in all three countries mostly prefer to play games on devices such as tablets, smartphones, and computers. In addition, while Turkish and Spanish students stated that they mostly prefer action games (war, escape, football, etc.), Macedonian students stated that they mostly prefer to play intelligence games. Based on these results, it is suggested that tablets, smartphones and computers, which primary school students are interested in playing games, should be encouraged to be used for educational digital games and for this purpose, educational digital games that can be integrated into primary school courses should be designed.

Authors

Publication Details

Journal
International Primary Education Research Journal
Published
2024-08-31
DOI
https://doi.org/10.38089/ekuad.2024.178
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Digital Game Habits of Primary School Students: A Cross-Country Comparison

Hasan Bağ, Selami YANGIN, Zeynep Betül YILMAZ
International Primary Education Research Journal
Child Development and Digital Technology
article

Digital Game Habits of Primary School Students: A Cross-Country Comparison

Hasan Bağ, Selami YANGIN, Zeynep Betül YILMAZ
article en

Abstract

Game is both one of the indispensable elements for children's development and important tools that provide physiological, cognitive, affective, and social development for children. Given the technological conditions of the 21st century, children are increasingly turning to digital games and using various technological tools to play them. This study aims to examine the digital gaming habits of primary school students and how these habits change in the context of three different countries. The research was conducted with a phenomenological design using qualitative research methods. The study group was selected from one primary school each in Türkiye, North Macedonia, and Spain. A total of 18 students, one from each country and six from each school, expressed their views on digital gaming habits. The data for the study were collected with the help of semi-structured interview questions developed by Taştekin (2019). The data obtained was coded using the content analysis method and displayed under 11 themes. As a result of the research, it was revealed that primary school students in all three countries mostly prefer to play games on devices such as tablets, smartphones, and computers. In addition, while Turkish and Spanish students stated that they mostly prefer action games (war, escape, football, etc.), Macedonian students stated that they mostly prefer to play intelligence games. Based on these results, it is suggested that tablets, smartphones and computers, which primary school students are interested in playing games, should be encouraged to be used for educational digital games and for this purpose, educational digital games that can be integrated into primary school courses should be designed.

International Primary Education Research Journal
Openalex Percentile: Top 17%
Child Development and Digital Technology
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Digital Game Habits of Primary School Students: A Cross-Country Comparison — Hasan Bağ, Selami YANGIN, et al. · International Primary Education Research Journal (2024) | TGRS Research Map | TGRS