Producing the Past With the Digital: Virtual Reality as Remediation in History Museum's Presentation Practice

ABSTRACT This paper examines contemporary museum practices in light of media and history theory, and understandings of representation. Through a content analysis of in‐depth interviews with museum and IT professionals involved in creating a virtual reality (VR) exhibition piece, we demonstrate how theoretical concepts addressing the mediated nature of representations (remediation, immediacy, hypermediation) can be used to unpack cultural‐history museum work in today's digital world. The analysis shows that our case example exhibition production process relied more on a division of labor between museum and IT experts, and on technology‐driven decision‐making than on joint discussions about on what grounds the different production steps are taken. Finally, we saw the urge to support museum visitors' engagement with the content and experience immediacy as one of the main goals for the whole project, and even something that overrides potential problematic issues about creating the representation itself.

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Publication Details

Journal
Curator The Museum Journal
Published
2026-03-27
DOI
https://doi.org/10.1111/cura.70028
Primary Topic
Museums and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

Producing the Past With the Digital: Virtual Reality as Remediation in History Museum's Presentation Practice

Marjaana Puurtinen, Ilkka Lähteenmäki
Curator The Museum Journal
Museums and Cultural Heritage
article

Producing the Past With the Digital: Virtual Reality as Remediation in History Museum's Presentation Practice

Marjaana Puurtinen, Ilkka Lähteenmäki
article en

Abstract

ABSTRACT This paper examines contemporary museum practices in light of media and history theory, and understandings of representation. Through a content analysis of in‐depth interviews with museum and IT professionals involved in creating a virtual reality (VR) exhibition piece, we demonstrate how theoretical concepts addressing the mediated nature of representations (remediation, immediacy, hypermediation) can be used to unpack cultural‐history museum work in today's digital world. The analysis shows that our case example exhibition production process relied more on a division of labor between museum and IT experts, and on technology‐driven decision‐making than on joint discussions about on what grounds the different production steps are taken. Finally, we saw the urge to support museum visitors' engagement with the content and experience immediacy as one of the main goals for the whole project, and even something that overrides potential problematic issues about creating the representation itself.

Curator The Museum Journal
University of Turku (FI), Oulu University of Applied Sciences (FI), University of Oulu (FI)
Decent work and economic growth
Openalex Percentile: Top 3%
Museums and Cultural Heritage
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