Visual identities and phygital branding in video games: symbolic consumption strategies among Spanish Generation Z
This study explores how Spanish university Generation Z students interpret phygital branding in video games and how these dynamics shape digital identity and symbolic consumption through avatars. Using a mixed-method design, it combines structured observation and comparative content analysis of five platforms ( Zepeto , Roblox , Fortnite , Horizon Worlds , and Spatial ) with two university focus groups. Results show differentiated strategies: Zepeto concentrates aspirational self-presentation via extreme customization and strong phygital continuity; Roblox displays the most intensive monetization and highest user participation; Fortnite stands out for brand integration through events and narrative spectacle; Horizon Worlds prioritizes immersive socialization and world-building with lower commercial pressure; and Spatial emphasizes hyperrealistic identity performance in cultural-professional contexts. Overall, findings indicate that phygital environments normalize spending on digital aesthetics, intensify social validation, and position the avatar as a key mediator of belonging, distinction, and desire.
Authors
- Sergio Gutiérrez Manjón (ORCID: https://orcid.org/0000-0001-7412-1532)
- Sergio Álvarez-García
- Federico Peinado (ORCID: https://orcid.org/0000-0002-8893-0020)
- Gema Bonales Daimiel
Institutions
- Universidad Complutense de Madrid (ES)
Publication Details
- Journal
- Frontiers in Communication
- Published
- 2026-03-27
- DOI
- https://doi.org/10.3389/fcomm.2026.1789512
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00