Visual identities and phygital branding in video games: symbolic consumption strategies among Spanish Generation Z

This study explores how Spanish university Generation Z students interpret phygital branding in video games and how these dynamics shape digital identity and symbolic consumption through avatars. Using a mixed-method design, it combines structured observation and comparative content analysis of five platforms ( Zepeto , Roblox , Fortnite , Horizon Worlds , and Spatial ) with two university focus groups. Results show differentiated strategies: Zepeto concentrates aspirational self-presentation via extreme customization and strong phygital continuity; Roblox displays the most intensive monetization and highest user participation; Fortnite stands out for brand integration through events and narrative spectacle; Horizon Worlds prioritizes immersive socialization and world-building with lower commercial pressure; and Spatial emphasizes hyperrealistic identity performance in cultural-professional contexts. Overall, findings indicate that phygital environments normalize spending on digital aesthetics, intensify social validation, and position the avatar as a key mediator of belonging, distinction, and desire.

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Publication Details

Journal
Frontiers in Communication
Published
2026-03-27
DOI
https://doi.org/10.3389/fcomm.2026.1789512
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Visual identities and phygital branding in video games: symbolic consumption strategies among Spanish Generation Z

Sergio Gutiérrez Manjón, Sergio Álvarez-García, Federico Peinado, Gema Bonales Daimiel
Frontiers in Communication
Virtual Reality Applications and Impacts
article

Visual identities and phygital branding in video games: symbolic consumption strategies among Spanish Generation Z

Sergio Gutiérrez Manjón, Sergio Álvarez-García, Federico Peinado, Gema Bonales Daimiel
article en

Abstract

This study explores how Spanish university Generation Z students interpret phygital branding in video games and how these dynamics shape digital identity and symbolic consumption through avatars. Using a mixed-method design, it combines structured observation and comparative content analysis of five platforms ( Zepeto , Roblox , Fortnite , Horizon Worlds , and Spatial ) with two university focus groups. Results show differentiated strategies: Zepeto concentrates aspirational self-presentation via extreme customization and strong phygital continuity; Roblox displays the most intensive monetization and highest user participation; Fortnite stands out for brand integration through events and narrative spectacle; Horizon Worlds prioritizes immersive socialization and world-building with lower commercial pressure; and Spatial emphasizes hyperrealistic identity performance in cultural-professional contexts. Overall, findings indicate that phygital environments normalize spending on digital aesthetics, intensify social validation, and position the avatar as a key mediator of belonging, distinction, and desire.

Frontiers in CommunicationVol. 11
Universidad Complutense de Madrid (ES)
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
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