A Quantitative and Qualitative Comparison of 3D Digitization Techniques for Sustainable Display of High-Detail Museum Artifacts: The Sine Quadrant Example

3D digitization of museum artifacts is essential for both their virtual presentation and re-exhibition in the event of damage or loss. Given the number of artifacts that can be exhibited in a museum, the effectiveness of single-digitization practices under designed conditions is limited in terms of realism. In this study, a highly detailed sine quadrant object was digitized in a museum environment using photogrammetry and structured-light scanning (SLS) techniques. 3D models were generated from point clouds derived in photogrammetry and directly obtained from SLS. In the qualitative assessment based on the distinguishability of linear and edge details, the photogrammetric technique was found to be better; in the quantitative assessment based on the reference length values on the artifact, SLS was better, while photogrammetry was also found to be adequate. The maximum difference values for photogrammetry and SLS were 0.40 and 0.27 cm, respectively, while the average difference values were 0.24 cm and 0.10 cm. Additionally, cloud-to-cloud distance analysis revealed that two-point clouds overlapped quite well geometrically. Point clouds were also compared in terms of homogeneity using outlier detection analysis. This analysis showed that noise in the photogrammetric point cloud had a wider distribution over the artifact. In terms of data acquisition and processing time, SLS was found to be better, while the cost was comparable. After evaluating the techniques from various perspectives, photogrammetry was found to be preferable for modeling in a museum environment due to the priority need for high texture quality from the end-user’s perspective. In this respect, SLS is highly dependent on hardware capability for both data acquisition and processing.

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Publication Details

Journal
Electronics
Published
2026-03-26
DOI
https://doi.org/10.3390/electronics15071373
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
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article

A Quantitative and Qualitative Comparison of 3D Digitization Techniques for Sustainable Display of High-Detail Museum Artifacts: The Sine Quadrant Example

Dursun Zafer Şeker, Abdullah Harun İncekara
Electronics
3D Surveying and Cultural Heritage
article

A Quantitative and Qualitative Comparison of 3D Digitization Techniques for Sustainable Display of High-Detail Museum Artifacts: The Sine Quadrant Example

Dursun Zafer Şeker, Abdullah Harun İncekara
article en

Abstract

3D digitization of museum artifacts is essential for both their virtual presentation and re-exhibition in the event of damage or loss. Given the number of artifacts that can be exhibited in a museum, the effectiveness of single-digitization practices under designed conditions is limited in terms of realism. In this study, a highly detailed sine quadrant object was digitized in a museum environment using photogrammetry and structured-light scanning (SLS) techniques. 3D models were generated from point clouds derived in photogrammetry and directly obtained from SLS. In the qualitative assessment based on the distinguishability of linear and edge details, the photogrammetric technique was found to be better; in the quantitative assessment based on the reference length values on the artifact, SLS was better, while photogrammetry was also found to be adequate. The maximum difference values for photogrammetry and SLS were 0.40 and 0.27 cm, respectively, while the average difference values were 0.24 cm and 0.10 cm. Additionally, cloud-to-cloud distance analysis revealed that two-point clouds overlapped quite well geometrically. Point clouds were also compared in terms of homogeneity using outlier detection analysis. This analysis showed that noise in the photogrammetric point cloud had a wider distribution over the artifact. In terms of data acquisition and processing time, SLS was found to be better, while the cost was comparable. After evaluating the techniques from various perspectives, photogrammetry was found to be preferable for modeling in a museum environment due to the priority need for high texture quality from the end-user’s perspective. In this respect, SLS is highly dependent on hardware capability for both data acquisition and processing.

ElectronicsVol. 15(7)
Tokat Gaziosmanpaşa Üniversitesi (TR), Istanbul Technical University (TR)
Openalex Percentile: Top 4%
3D Surveying and Cultural Heritage
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