Relightable and Animatable Gaussian Head Avatar from Monocular Videos
In the realm of virtual avatar creation, accurate relighting capabilities are key to enhancing realism and immersion. We propose a novel pipeline for building personalized and relightable avatars from a monocular video captured under unknown lighting. This minimal input poses challenges in material entanglement and novel-view inconsistency. To tackle these, we introduce a disentangled dynamic 3D Gaussian representation that models diverse material properties and supports photorealistic rendering and animation via a parametric face model. To resolve material ambiguity under uncontrolled lighting, we train a 2D diffusion-based model to predict canonical-lighting images and physically-based material maps from casually lit portraits. These predictions serve as supervisory signals to guide the 3D disentanglement process. Additionally, we incorporate a 3D prior to enhance novel-view consistency, improving geometry and appearance in unseen views. Experiments demonstrate that our approach significantly boosts reconstruction quality and relighting fidelity, offering a practical and cost-effective solution for creating high-quality personalized avatars.
Authors
- Y. B. Leng (ORCID: https://orcid.org/0000-0003-3128-3173)
- Yao Cheng (ORCID: https://orcid.org/0000-0001-7116-0747)
- Z. J. Li (ORCID: https://orcid.org/0009-0009-5201-0837)
- Yang Zeng (ORCID: https://orcid.org/0000-0002-4568-9847)
- Yichao Yan (ORCID: https://orcid.org/0000-0003-3209-8965)
- Xia Yang (ORCID: https://orcid.org/0000-0002-3971-038X)
- Zhuo Chen (ORCID: https://orcid.org/0009-0004-1068-6525)
- J. Gao
- Xueying Lee
- Zhuo Su
- Guidong Wang
- Chao Wen
Institutions
- Shanghai Jiao Tong University (CN)
- Tencent (China) (CN)
Publication Details
- Journal
- IEEE Transactions on Visualization and Computer Graphics
- Published
- 2026-01-01
- DOI
- https://doi.org/10.1109/tvcg.2026.3678035
- Primary Topic
- Face recognition and analysis
- Type
- article
- Field-Weighted Citation Impact
- 0.00