Wild(e) Games: Playing Wilde in Video Games

This short article offers a preliminary overview of the recognisable cultural presence of Wilde (both the man and the writer) in video games, highlighting how his name and writings are appropriated by a number of titles that are positioned differently within game culture

Authors

Publication Details

Journal
IRIS Research product catalog (Sapienza University of Rome)
Published
2026-01-01
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Wild(e) Games: Playing Wilde in Video Games

Paolo D'Indinosante
IRIS Research product catalog (Sapienza University of Rome)
Digital Games and Media
article

Wild(e) Games: Playing Wilde in Video Games

Paolo D'Indinosante
article en

Abstract

This short article offers a preliminary overview of the recognisable cultural presence of Wilde (both the man and the writer) in video games, highlighting how his name and writings are appropriated by a number of titles that are positioned differently within game culture

IRIS Research product catalog (Sapienza University of Rome)
Reduced inequalities
Openalex Percentile: Top 13%
Digital Games and Media
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Wild(e) Games: Playing Wilde in Video Games — Paolo D'Indinosante · IRIS Research product catalog (Sapienza University of Rome) (2026) | TGRS Research Map | TGRS