Unity 3D Tutorial Presentation: Building a Simple Queue System Simulation for Virtual Reality

This presentation is an educational Unity 3D tutorial created by Rawda Ahmed at Southern Methodist University (SMU). It provides a step-by-step guide for building a simple queue system simulation in Unity within a virtual reality (VR)-oriented 3D environment. The tutorial covers Unity installation and setup, project creation, scene preparation, construction of an airport-hall simulation environment, queue and service counter markers, NavMesh configuration, importing and preparing 3D passenger prefabs, creating a CSV-based behavior schedule, and connecting C# scripts to manage passenger arrivals, queue movement, and service operations. The tutorial is intended for beginners learning Unity 3D, simulation design, and basic agent-based behavior in interactive environments.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-10-01
DOI
https://doi.org/10.5281/zenodo.19225707
Primary Topic
Evacuation and Crowd Dynamics
Type
article
Field-Weighted Citation Impact
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article

Unity 3D Tutorial Presentation: Building a Simple Queue System Simulation for Virtual Reality

Rawda Ahmed
Zenodo (CERN European Organization for Nuclear Research)
Evacuation and Crowd Dynamics
article

Unity 3D Tutorial Presentation: Building a Simple Queue System Simulation for Virtual Reality

Rawda Ahmed
article en

Abstract

This presentation is an educational Unity 3D tutorial created by Rawda Ahmed at Southern Methodist University (SMU). It provides a step-by-step guide for building a simple queue system simulation in Unity within a virtual reality (VR)-oriented 3D environment. The tutorial covers Unity installation and setup, project creation, scene preparation, construction of an airport-hall simulation environment, queue and service counter markers, NavMesh configuration, importing and preparing 3D passenger prefabs, creating a CSV-based behavior schedule, and connecting C# scripts to manage passenger arrivals, queue movement, and service operations. The tutorial is intended for beginners learning Unity 3D, simulation design, and basic agent-based behavior in interactive environments.

Zenodo (CERN European Organization for Nuclear Research)
Southern Methodist University (US)
Openalex Percentile: Top 28%
Evacuation and Crowd Dynamics
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