Exploring personalized virtual companions for therapy adherence: A Persona-driven design approach

This study explores the use of personalized virtual companions to improve therapy adherence by tailoring digital interactions to individual personality traits. Five patient personas were developed based on the Big Five model and served as the foundation for designing corresponding virtual companions. A game-based prototype assessed personality through user behavior across five minigames and assigned each user a matching persona and companion. Validation with 25 participants demonstrated a high level of agreement with the standardized Big Five Inventory-10 (average 87.7%) and confirmed broad acceptance of the concept. While most users recognized motivational potential in the virtual companions, the findings emphasize the need for more nuanced personalization, including emotional expressiveness, interactivity, and customizable design. These results support the viability of virtual companions as emotionally engaging tools for digital health but underline the importance of flexibility and user alignment in future development.

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Publication Details

Journal
Procedia Computer Science
Published
2026-01-01
DOI
https://doi.org/10.1016/j.procs.2026.03.093
Primary Topic
Persona Design and Applications
Type
article
Field-Weighted Citation Impact
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article

Exploring personalized virtual companions for therapy adherence: A Persona-driven design approach

Thomas Keller, Mary Moser, Athika Pasupathipillai
Procedia Computer Science
Persona Design and Applications
article

Exploring personalized virtual companions for therapy adherence: A Persona-driven design approach

Thomas Keller, Mary Moser, Athika Pasupathipillai
article en

Abstract

This study explores the use of personalized virtual companions to improve therapy adherence by tailoring digital interactions to individual personality traits. Five patient personas were developed based on the Big Five model and served as the foundation for designing corresponding virtual companions. A game-based prototype assessed personality through user behavior across five minigames and assigned each user a matching persona and companion. Validation with 25 participants demonstrated a high level of agreement with the standardized Big Five Inventory-10 (average 87.7%) and confirmed broad acceptance of the concept. While most users recognized motivational potential in the virtual companions, the findings emphasize the need for more nuanced personalization, including emotional expressiveness, interactivity, and customizable design. These results support the viability of virtual companions as emotionally engaging tools for digital health but underline the importance of flexibility and user alignment in future development.

Procedia Computer ScienceVol. 278
ZHAW Zurich University of Applied Sciences (CH)
Openalex Percentile: Top 13%
Persona Design and Applications
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Exploring personalized virtual companions for therapy adherence: A Persona-driven design approach — Thomas Keller, Mary Moser, et al. · Procedia Computer Science (2026) | TGRS Research Map | TGRS