ContactVision: Learning Foot Contact from Video for Physically Plausible Gait Animation

Abstract Foot‐ground contact information plays a crucial role in character animation and gait analysis, as it helps accurately simulating realistic movement patterns and understanding the biomechanics of walking. Existing motion datasets do not explicitly include foot‐ground contact information, requiring separate computation or manual annotation. Obtaining accurate foot‐ground contact information typically requires additional sensors such as pressure mats or force plates. Without such devices, estimating contact becomes a highly challenging task. We propose ContactVision, a deep learning framework that detects heel and toe contact states directly from video. Our network is trained in a supervised manner using contact labels derived from motion capture data via ground reaction force estimation. This enables training on existing datasets without the need for additional hardware. We demonstrate the utility of our contact detection network in two downstream tasks: gait motion reconstruction and gait analysis. For animation, we incorporate predicted contact labels into a reinforcement learning framework with a two‐segment foot model, enabling realistic foot articulation behavior. For analysis, we estimate clinically relevant gait parameters such as double and single support times, and validate the accuracy against pressure sensor mat data and prior video‐based methods. Our results show competitive performance in both animation and analysis settings. The code is publicly available at github.com/DaeeYong/ContactVision .

Publication Details

Journal
Computer Graphics Forum
Published
2026-03-24
DOI
https://doi.org/10.1111/cgf.70334
Primary Topic
Gait Recognition and Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

ContactVision: Learning Foot Contact from Video for Physically Plausible Gait Animation

Computer Graphics Forum
Gait Recognition and Analysis
article

ContactVision: Learning Foot Contact from Video for Physically Plausible Gait Animation

article en

Abstract

Abstract Foot‐ground contact information plays a crucial role in character animation and gait analysis, as it helps accurately simulating realistic movement patterns and understanding the biomechanics of walking. Existing motion datasets do not explicitly include foot‐ground contact information, requiring separate computation or manual annotation. Obtaining accurate foot‐ground contact information typically requires additional sensors such as pressure mats or force plates. Without such devices, estimating contact becomes a highly challenging task. We propose ContactVision, a deep learning framework that detects heel and toe contact states directly from video. Our network is trained in a supervised manner using contact labels derived from motion capture data via ground reaction force estimation. This enables training on existing datasets without the need for additional hardware. We demonstrate the utility of our contact detection network in two downstream tasks: gait motion reconstruction and gait analysis. For animation, we incorporate predicted contact labels into a reinforcement learning framework with a two‐segment foot model, enabling realistic foot articulation behavior. For analysis, we estimate clinically relevant gait parameters such as double and single support times, and validate the accuracy against pressure sensor mat data and prior video‐based methods. Our results show competitive performance in both animation and analysis settings. The code is publicly available at github.com/DaeeYong/ContactVision .

Computer Graphics Forum
Openalex Percentile: Top 10%
Gait Recognition and Analysis
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