Exploring a framework for gamified self-directed practice for interpreting students

Self-directed interpreting practice is a key component of interpreter training programs. While self-directed practice, predominantly conducted in groups, helps interpreting learners acquire expertise, it requires student motivation for sustained implementation. Given the importance of self-directed practice and the need for motivation, this study explored the potential of adopting gamified learning in self-directed interpreting practice. A questionnaire survey was administered with interpreting learners to investigate what learners found to be effective or lacking in their self-directed group practices; explore the preferences of learners for gamified virtual self-directed group practice based on their gameplay and metaverse experience; and propose a gamified self-directed interpreting practice framework based on the results. Based on the findings of the survey, this study proposed a framework that utilises gamification elements in self-directed group interpreting practices to enhance the sense of achievement and affective engagement, intended for implementation on a metaverse platform.

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Publication Details

Journal
Humanities and Social Sciences Communications
Published
2026-03-24
DOI
https://doi.org/10.1057/s41599-026-07028-y
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring a framework for gamified self-directed practice for interpreting students

Humanities and Social Sciences Communications
Educational Games and Gamification
article

Exploring a framework for gamified self-directed practice for interpreting students

article en

Abstract

Self-directed interpreting practice is a key component of interpreter training programs. While self-directed practice, predominantly conducted in groups, helps interpreting learners acquire expertise, it requires student motivation for sustained implementation. Given the importance of self-directed practice and the need for motivation, this study explored the potential of adopting gamified learning in self-directed interpreting practice. A questionnaire survey was administered with interpreting learners to investigate what learners found to be effective or lacking in their self-directed group practices; explore the preferences of learners for gamified virtual self-directed group practice based on their gameplay and metaverse experience; and propose a gamified self-directed interpreting practice framework based on the results. Based on the findings of the survey, this study proposed a framework that utilises gamification elements in self-directed group interpreting practices to enhance the sense of achievement and affective engagement, intended for implementation on a metaverse platform.

Humanities and Social Sciences Communications
Ewha Womans University (KR)
Quality Education
Openalex Percentile: Top 12%
Educational Games and Gamification
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